CBR1552=
CYBERSHOKE | #1 Vanilla (x2)
Online EU 62.122.215.125:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:59 UTC, in 16h.
Every Friday at 14:59 UTC · high confidence
Coming wipes
- 16hFri 30 Oct, 14:59 UTC
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 7d 16hFri 6 Nov, 14:59 UTC
- 14d 16hFri 13 Nov, 14:59 UTC
- 21d 16hFri 20 Nov, 14:59 UTC
- 28d 16hFri 27 Nov, 14:59 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 35d 16hFri 4 Dec, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 22 | – | running | 0 |
| Fri 16 Oct, 14:59 UTC13d ago | 20 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:59 UTC20d ago | 10 | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 18 | halved by day 5 | 7 days | 2 |
| Fri 25 Sep, 14:59 UTC34d ago | 17 | halved by day 3 | 7 days | 0 |
| Fri 18 Sep, 14:59 UTC41d ago | 15 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 343/430
-
02MODPlayers 36/1000
-
03MODPlayers 128/1900
-
04MODPlayers 48/100
-
05MODPlayers 35/100
-
06MODPlayers 5/100
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show CYBERSHOKE | #1 Vanilla (x2)?
2x Rust servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include CYBERSHOKE | #1 Vanilla (x2). It comes up under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the tags mean that CYBERSHOKE | #1 Vanilla (x2) is listed under?
These tags are published by CYBERSHOKE | #1 Vanilla (x2) for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp300 (Max players): Capacity: 300 slots; ts24 (Group limit): No team may exceed 24; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): Every week it wipes; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; EU (Europe): Server browser: listed under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on CYBERSHOKE | #1 Vanilla (x2) when wipe day lands?
The average peak across recent wipes: 17 players. The peak on the latest wipe came 26 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 3.
On what schedule does CYBERSHOKE | #1 Vanilla (x2) wipe?
At CYBERSHOKE | #1 Vanilla (x2) the wipes follow a every Friday at 14:59 UTC rhythm. Friday 30 October at 14:59 UTC is when the next wipe falls due. Its world went live 6 days 7 hours. Tags list a weekly wipe schedule.
Server Details
How reliable is CYBERSHOKE | #1 Vanilla (x2), and is it online now?
Tracking shows CYBERSHOKE | #1 Vanilla (x2) online as of now. By its own uptime figure, the last restart was roughly 18 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.
What Rust version is CYBERSHOKE | #1 Vanilla (x2) on?
Confirmed for CYBERSHOKE | #1 Vanilla (x2): Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.
Is CYBERSHOKE | #1 Vanilla (x2) holding performance?
Average server fps over the last 48 hours: 147, with a low of 114. Buildings, deployables and the rest of the world took it to a maximum of 101,667 entities. It drew as much as 3,240 MB of memory. A climbing entity count and low fps are what register as lag for players.
What location is CYBERSHOKE | #1 Vanilla (x2) hosted in?
In Europe, under its EU tag, is where CYBERSHOKE | #1 Vanilla (x2) lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 62.122.215.125:28015.
Player Count
What is the player count on CYBERSHOKE | #1 Vanilla (x2)?
Tracking CYBERSHOKE | #1 Vanilla (x2): 1 of 300 slots filled. Peak of 22 in the last seven days, average 4 players. At 16:00 UTC it drew its highest average of the last 48 hours: 3 players.
What rank does CYBERSHOKE | #1 Vanilla (x2) carry among Rust servers?
Top 7% of all ranked servers and #619 in Europe: CYBERSHOKE | #1 Vanilla (x2) ranks #1,552 on player hours over the last seven days.
Map and Rules
Which settings and rules are confirmed on CYBERSHOKE | #1 Vanilla (x2)?
The name says it: CYBERSHOKE | #1 Vanilla (x2) runs 2x gather. The group limit is 24 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. It uses the word vanilla for itself: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.
What map is CYBERSHOKE | #1 Vanilla (x2) on?
Generated by the game from seed 1337, the procedural map on CYBERSHOKE | #1 Vanilla (x2) measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.
How to Join
Which steps join CYBERSHOKE | #1 Vanilla (x2)?
Open the console in Rust with F1 after starting the game, then type client.connect 62.122.215.125:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://cybershoke.net/rust.
Server tags
What each one means.
Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z
Game
gmrust
mp300
ts24
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.