ZMB11455
Rust Zombie Raids Test Server
Offline 58.169.156.96:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:14 UTC14d ago | 2 | – | running | 1 |
| Wed 14 Oct, 02:42 UTC15d ago | 2 | – | 0.5 days | 0 |
| Sun 11 Oct, 11:32 UTC17d ago | 2 | held half | 2.6 days | 0 |
| Sun 11 Oct, 01:25 UTC18d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 65/500
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02MODPlayers 122/100
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03MODPlayers 99/225
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04MODPlayers 31/700
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05MODPlayers 3/200
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06MODPlayers 8/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Rust Zombie Raids Test Server?
These Rust Tracker lists carry Rust Zombie Raids Test Server: Modded servers, tracked live and Zombie servers, on radar. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rust Zombie Raids Test Server?
The game's server browser reads these tags from Rust Zombie Raids Test Server: gmrust (Game mode): Standard survival mode for Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on Rust Zombie Raids Test Server when wipe day lands?
Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 25 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.
On what schedule does Rust Zombie Raids Test Server wipe?
Wipe times at Rust Zombie Raids Test Server are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 14 days 15 hours.
Server Details
What is the uptime on Rust Zombie Raids Test Server, and is it online?
Tracking shows Rust Zombie Raids Test Server offline as of now, last seen 12 days 20 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 11 October 2026.
Which Rust build is Rust Zombie Raids Test Server running?
Rust network protocol 2634 and build 167398 on Windows is what Rust Zombie Raids Test Server runs. The same protocol is required to join, and Steam updates it for you.
Where does Rust Zombie Raids Test Server sit?
No region is published by Rust Zombie Raids Test Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 58.169.156.96:28015.
Population
What is the player count on Rust Zombie Raids Test Server?
Last seen 12 days 20 hours ago; Rust Zombie Raids Test Server is offline at present.
How does Rust Zombie Raids Test Server compare in the rankings?
On player hours over seven days, Rust Zombie Raids Test Server ranks #11,455, inside the top 53% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Rust Zombie Raids Test Server?
No gather rate appears in Rust Zombie Raids Test Server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is Rust Zombie Raids Test Server on?
The map on Rust Zombie Raids Test Server is procedural, size 4,000, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
How to Join
Which steps join Rust Zombie Raids Test Server?
Open the console in Rust with F1 after starting the game, then type client.connect 58.169.156.96:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.