ARU5549=
A Rust Server
Offline 57.128.229.173:25580 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:39 UTC2d ago | – | – | running | 0 |
| Sat 24 Oct, 13:52 UTC5d ago | 2 | – | 3.1 days | 0 |
| Fri 16 Oct, 09:28 UTC13d ago | 5 | held half | 8.2 days | 1 |
| Sun 11 Oct, 12:37 UTC18d ago | 5 | held half | 4.9 days | 4 |
| Sat 10 Oct, 09:23 UTC19d ago | 12 | – | 1.1 days | 0 |
| Fri 9 Oct, 10:34 UTC20d ago | 12 | – | 1 days | 0 |
| Thu 8 Oct, 16:00 UTC21d ago | 12 | – | 0.8 days | 0 |
| Mon 5 Oct, 13:40 UTC24d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Sun 4 Oct, 12:34 UTC25d ago | 2 | – | 1 days | 0 |
| Sun 4 Oct, 04:33 UTC25d ago | 2 | – | 0.3 days | 1 |
| Sun 27 Sep, 10:24 UTC32d ago | 6 | halved by day 1 | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 153/500
-
02MODPlayers 130/100
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03MODPlayers 185/225
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04MODPlayers 95/700
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05MODPlayers 251/700
-
06MODPlayers 348/350
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show A Rust Server?
On Rust Tracker, A Rust Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the tags mean that A Rust Server is listed under?
These tags are published by A Rust Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on A Rust Server on wipe day?
The average peak across recent wipes: 4 players. The peak on the latest wipe came 1 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.
On what schedule does A Rust Server wipe?
Wipe times at A Rust Server are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 2 days since this world was made.
Server Details
Is A Rust Server up, and how does its uptime hold?
Tracking shows A Rust Server offline as of now, last seen 8 hours ago. About 1 hours ago it restarted last, based on reported uptime. Uptime stood at 15% for the last 7 full days, 25 of 168 hours online. First contact for Rust Tracker: 21 September 2026.
Which Rust build is A Rust Server running?
Rust network protocol 2635 and build 168909 is the build on A Rust Server; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
How smoothly does A Rust Server run?
Average server fps over the last 48 hours: 235, with a low of 221. Peak entity count: 102,873, covering buildings, deployables and all else in the world. It drew as much as 3,515 MB of memory. A climbing entity count and low fps are what register as lag for players.
What location is A Rust Server hosted in?
Region: none published by A Rust Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 57.128.229.173:25580.
Population
Is A Rust Server busy?
Last seen 8 hours ago; A Rust Server is offline at present. Peak of 2 in the last seven days, average 1 players. Busiest window in 48 hours: 17:00 UTC, 2 players on average.
Where does A Rust Server sit in the server rankings?
Top 25% of all ranked servers, and #5,549 on seven-day player hours: A Rust Server.
Map and Rules
Which settings and rules are confirmed on A Rust Server?
Nothing in A Rust Server's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is off, Valve's anti-cheat.
What map is A Rust Server on?
Generated by the game from seed 1705331099, the procedural map on A Rust Server measures 4,300. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join A Rust Server?
Open the console in Rust with F1 after starting the game, then type client.connect 57.128.229.173:25580. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.