ARU4694
A Rust Server
Offline 57.128.229.173:25570 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 06:01 UTC2d ago | 2 | – | running | 1 |
| Mon 26 Oct, 09:55 UTC3d ago | 5 | – | 0.8 days | 1 |
| Fri 23 Oct, 16:12 UTC5d ago | 1 | – | 2.7 days | 0 |
| Sat 17 Oct, 14:01 UTC11d ago | 1 | halved by day 1 | 6.1 days | 1 |
| Wed 14 Oct, 13:54 UTC14d ago | 1 | – | 3 days | 0 |
| Mon 12 Oct, 11:48 UTC17d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sat 3 Oct, 15:41 UTC25d ago | 6 | halved by day 1 | 8.8 days | 1 |
| Sat 3 Oct, 08:00 UTC26d ago | 6 | – | 0.3 days | 0 |
| Fri 2 Oct, 19:38 UTC26d ago | 6 | – | 0.5 days | 0 |
| Thu 1 Oct, 19:44 UTC FW27d ago | 6 | – | 1 days | 0 |
| Sun 27 Sep, 10:00 UTC32d ago | 1 | held half | 4.4 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 187/500
-
02MODPlayers 127/100
-
03MODPlayers 88/700
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04MODPlayers 25/200
-
05MODPlayers 28/1000
-
06MODPlayers 274/700
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry A Rust Server?
Modded servers, tracked live — the Rust Tracker lists that include A Rust Server. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on A Rust Server?
Listed for the server browser to read, A Rust Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): Slots: 40; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on A Rust Server when wipe day lands?
At their busiest, recent wipes averaged 3 players. The peak on the latest wipe came 7 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 where it did not hold.
On what schedule does A Rust Server wipe?
Irregular wipe times at A Rust Server: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 3 days 3 hours since this world was made.
Location and Status
Is A Rust Server up, and how does its uptime hold?
Offline: A Rust Server confirmed offline, last seen 46 hours ago. The uptime it reports puts the last restart about 50 minutes ago. 25 of 168 hours up over the last 7 full days: 15% uptime. First contact for Rust Tracker: 26 September 2026.
Which Rust build is A Rust Server running?
Rust network protocol 2635 and build 168909 is the build on A Rust Server; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
How smoothly does A Rust Server run?
For the last 48 hours it averaged 224 server fps; the floor was 224. Peak entity count: 197,793, covering buildings, deployables and all else in the world. Memory peaked at 3,223 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does A Rust Server sit?
No region is published by A Rust Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 57.128.229.173:25570.
Player Count
Is A Rust Server busy?
Last seen 46 hours ago; A Rust Server is offline at present. Over seven days: average 2, peak 5 players. Busiest window in 48 hours: 14:00 UTC, 2 players on average.
How does A Rust Server compare in the rankings?
Top 21% of all ranked servers, and #4,694 on seven-day player hours: A Rust Server.
Settings
Which settings and rules are confirmed on A Rust Server?
No gather rate appears in A Rust Server's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is off, Valve's anti-cheat.
Which map is confirmed for A Rust Server?
A procedural map of size 6,000 runs on A Rust Server, generated by the game from seed 1. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
How do you get onto A Rust Server?
To connect: start Rust, press F1, enter client.connect 57.128.229.173:25570 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.