DVE14650
My Dev Test Server
Offline 54.37.85.181:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 200/500
-
02MODPlayers 133/100
-
03MODPlayers 178/225
-
04MODPlayers 113/700
-
05MODPlayers 20/200
-
06MODPlayers 43/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show My Dev Test Server?
These Rust Tracker lists carry My Dev Test Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on My Dev Test Server?
These tags are published by My Dev Test Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts12 (Group limit): No team may exceed 12; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does My Dev Test Server wipe?
My Dev Test Server's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 8 days 5 hours.
Location and Status
Is My Dev Test Server up, and how does its uptime hold?
Offline: My Dev Test Server confirmed offline, last seen 8 days 4 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 20 October 2026.
What Rust version is My Dev Test Server on?
Confirmed for My Dev Test Server: Rust network protocol 2634 and build 167781, Linux. The same protocol is required to join, and Steam updates it for you.
What location is My Dev Test Server hosted in?
Nothing on region from My Dev Test Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 54.37.85.181:28015.
Population
How many players are on My Dev Test Server right now?
Offline: My Dev Test Server, last seen 8 days 4 hours ago.
Where does My Dev Test Server sit in the server rankings?
Top 67% of all ranked servers, and #14,650 on seven-day player hours: My Dev Test Server.
Settings
Which settings and rules are confirmed on My Dev Test Server?
Nothing in My Dev Test Server's name states a gather rate. Up to 12 players per group. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for My Dev Test Server?
A procedural map of size 4,300 runs on My Dev Test Server, generated by the game from seed 1227404764. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
How do you get onto My Dev Test Server?
Open the console in Rust with F1 after starting the game, then type client.connect 54.37.85.181:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts12,^o^z
Game
gmrust
mp100
ts12
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.