NET6756=
4Netplayers Rust Server
Online 54.37.245.171:22000 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 164/500
-
02MODPlayers 124/100
-
03MODPlayers 187/225
-
04MODPlayers 69/700
-
05MODPlayers 13/200
-
06MODPlayers 19/1000
Quick answers
From the figures on this page.
Tags
Where does 4Netplayers Rust Server appear in Rust Tracker lists and filters?
On Rust Tracker, 4Netplayers Rust Server sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that 4Netplayers Rust Server is listed under?
Listed for the server browser to read, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on 4Netplayers Rust Server on wipe day?
The average peak across recent wipes: 3 players. The peak on the latest wipe came 24 hours after it.
When does 4Netplayers Rust Server wipe?
One wipe a month for 4Netplayers Rust Server: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 27 days 16 hours.
Server Details
How reliable is 4Netplayers Rust Server, and is it online now?
Right now 4Netplayers Rust Server is online. By its own uptime figure, the last restart was roughly 2 days 2 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on 4Netplayers Rust Server?
Confirmed for 4Netplayers Rust Server: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does 4Netplayers Rust Server run?
Server fps held an average of 30 across the last 48 hours, never below 30. Buildings, deployables and the rest of the world took it to a maximum of 91,452 entities. Peak memory use: 3,032 MB. A climbing entity count and low fps are what register as lag for players.
Which location is 4Netplayers Rust Server in?
No region is published by 4Netplayers Rust Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 54.37.245.171:22000.
Population
What is the player count on 4Netplayers Rust Server?
4Netplayers Rust Server is at 0 players, capacity 10. Over seven days: average 0, peak 3 players. At 10:00 UTC it drew its highest average of the last 48 hours: 0 players.
What rank does 4Netplayers Rust Server carry among Rust servers?
Top 30% of all ranked servers, and #6,756 on seven-day player hours: 4Netplayers Rust Server.
Map and Rules
Which settings and rules are confirmed on 4Netplayers Rust Server?
Nothing in 4Netplayers Rust Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on 4Netplayers Rust Server?
Generated by the game from seed 1234567890, the procedural map on 4Netplayers Rust Server measures 4,000. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join 4Netplayers Rust Server?
Open the console in Rust with F1 after starting the game, then type client.connect 54.37.245.171:22000. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.