NNO15344=
NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC19d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC39d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 180/500
-
02MODPlayers 121/100
-
03MODPlayers 177/225
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04MODPlayers 87/700
-
05MODPlayers 237/200
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06MODPlayers 233/700
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show NON-PRODUCTION Pocket Mines Feasibility?
Modded servers, tracked live — the Rust Tracker lists that include NON-PRODUCTION Pocket Mines Feasibility. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does NON-PRODUCTION Pocket Mines Feasibility carry, and what do they mean?
Listed for the server browser to read, NON-PRODUCTION Pocket Mines Feasibility publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on NON-PRODUCTION Pocket Mines Feasibility when wipe day lands?
Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.
When does NON-PRODUCTION Pocket Mines Feasibility wipe?
Too few wipes on record for NON-PRODUCTION Pocket Mines Feasibility to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 19 days 1 hours.
Server Details
Is NON-PRODUCTION Pocket Mines Feasibility up, and how does its uptime hold?
Tracking shows NON-PRODUCTION Pocket Mines Feasibility online as of now. By its own uptime figure, the last restart was roughly 18 days 23 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.
What Rust version is NON-PRODUCTION Pocket Mines Feasibility on?
Rust network protocol 2634 and build 167398 is the build on NON-PRODUCTION Pocket Mines Feasibility; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does NON-PRODUCTION Pocket Mines Feasibility run?
For the last 48 hours it averaged 235 server fps; the floor was 225. Buildings, deployables and the rest of the world took it to a maximum of 14,119 entities. Memory peaked at 3,113 MB. Players feel lag when fps drops and the entity count climbs.
What location is NON-PRODUCTION Pocket Mines Feasibility hosted in?
Region: none published by NON-PRODUCTION Pocket Mines Feasibility. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 51.91.74.194:25570.
Player Count
How many players are on NON-PRODUCTION Pocket Mines Feasibility right now?
Tracking NON-PRODUCTION Pocket Mines Feasibility: 0 of 2 slots filled. Across the past seven days, 0 players on average.
How does NON-PRODUCTION Pocket Mines Feasibility compare in the rankings?
Seven-day player hours put NON-PRODUCTION Pocket Mines Feasibility at #15,344, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on NON-PRODUCTION Pocket Mines Feasibility?
The name of NON-PRODUCTION Pocket Mines Feasibility carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for NON-PRODUCTION Pocket Mines Feasibility?
Generated by the game from seed 20260808, the procedural map on NON-PRODUCTION Pocket Mines Feasibility measures 2,000. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
How do you get onto NON-PRODUCTION Pocket Mines Feasibility?
To connect: start Rust, press F1, enter client.connect 51.91.74.194:25570 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.