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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,856online PAX86,772playing OCC3,806with players WIPED 3H363
MODModded traffic
Callsign

NNO15344=

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 8m ago

moddedcarbon
Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC19d ago 0 – running 0
Sat 19 Sep, 17:27 UTC39d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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  3. 03MOD
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    Players 177/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 87/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 86 on average RustSpain.com | EU Main
    Players 237/200
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 86 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 233/700
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show NON-PRODUCTION Pocket Mines Feasibility?

Modded servers, tracked live — the Rust Tracker lists that include NON-PRODUCTION Pocket Mines Feasibility. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does NON-PRODUCTION Pocket Mines Feasibility carry, and what do they mean?

Listed for the server browser to read, NON-PRODUCTION Pocket Mines Feasibility publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on NON-PRODUCTION Pocket Mines Feasibility when wipe day lands?

Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.

When does NON-PRODUCTION Pocket Mines Feasibility wipe?

Too few wipes on record for NON-PRODUCTION Pocket Mines Feasibility to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 19 days 1 hours.

Server Details

Is NON-PRODUCTION Pocket Mines Feasibility up, and how does its uptime hold?

Tracking shows NON-PRODUCTION Pocket Mines Feasibility online as of now. By its own uptime figure, the last restart was roughly 18 days 23 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.

What Rust version is NON-PRODUCTION Pocket Mines Feasibility on?

Rust network protocol 2634 and build 167398 is the build on NON-PRODUCTION Pocket Mines Feasibility; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does NON-PRODUCTION Pocket Mines Feasibility run?

For the last 48 hours it averaged 235 server fps; the floor was 225. Buildings, deployables and the rest of the world took it to a maximum of 14,119 entities. Memory peaked at 3,113 MB. Players feel lag when fps drops and the entity count climbs.

What location is NON-PRODUCTION Pocket Mines Feasibility hosted in?

Region: none published by NON-PRODUCTION Pocket Mines Feasibility. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 51.91.74.194:25570.

Player Count

How many players are on NON-PRODUCTION Pocket Mines Feasibility right now?

Tracking NON-PRODUCTION Pocket Mines Feasibility: 0 of 2 slots filled. Across the past seven days, 0 players on average.

How does NON-PRODUCTION Pocket Mines Feasibility compare in the rankings?

Seven-day player hours put NON-PRODUCTION Pocket Mines Feasibility at #15,344, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on NON-PRODUCTION Pocket Mines Feasibility?

The name of NON-PRODUCTION Pocket Mines Feasibility carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for NON-PRODUCTION Pocket Mines Feasibility?

Generated by the game from seed 20260808, the procedural map on NON-PRODUCTION Pocket Mines Feasibility measures 2,000. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

How do you get onto NON-PRODUCTION Pocket Mines Feasibility?

To connect: start Rust, press F1, enter client.connect 51.91.74.194:25570 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players Slots: 2.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.