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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,830online PAX74,645playing OCC3,703with players WIPED 3H224
MODModded traffic
Callsign

ARU13831=

A Rust Server

Online 51.91.52.81:28015 checked 8m ago

vanillamoddedcarbon
Clearance · join
Players now 0/ ?
7-day average0peak 1
Rank#13,831top 62%
Last wipe21h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75114:0023:0008:0017:0003:0012:00Wiped Wed 28 Oct, 14:21 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 14 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:21 UTC23h ago – – running 0
Wed 21 Oct, 09:12 UTC8d ago 2 halved by day 1 7.2 days 0
Wed 14 Oct, 14:29 UTC14d ago 3 halved by day 1 6.8 days 0
Mon 12 Oct, 16:25 UTC16d ago 2 – 1.9 days 0
Sun 11 Oct, 12:56 UTC18d ago 1 – 1.1 days 0
Thu 8 Oct, 09:08 UTC21d ago 1 halved by day 1 3.2 days 0
Wed 7 Oct, 19:17 UTC21d ago 1 – 0.6 days 0
Tue 6 Oct, 15:46 UTC22d ago 1 – 1.1 days 0
Mon 5 Oct, 17:30 UTC23d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show A Rust Server?

These Rust Tracker lists carry A Rust Server: Modded servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on A Rust Server?

Listed for the server browser to read, A Rust Server publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on A Rust Server when wipe day lands?

Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 7 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

On what schedule does A Rust Server wipe?

Wipe times at A Rust Server are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 21 hours.

Server Details

What is the uptime on A Rust Server, and is it online?

A Rust Server is up and online at this moment. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

What Rust version is A Rust Server on?

Confirmed for A Rust Server: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

Where does A Rust Server sit?

Region: none published by A Rust Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 51.91.52.81:28015.

Player Count

How many players are on A Rust Server right now?

Tracking A Rust Server: 0 players now. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 16:00 UTC, averaging 0 players.

Where does A Rust Server sit in the server rankings?

Seven-day player hours put A Rust Server at #13,831, within the top 62% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on A Rust Server?

Nothing in A Rust Server's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. It uses the word vanilla for itself: as Facepunch ships it: rates, kits and rules are unchanged. VAC is on, Valve's anti-cheat.

How to Join

What is the way to join A Rust Server?

To connect: start Rust, press F1, enter client.connect 51.91.52.81:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.