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Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,869online PAX90,153playing OCC3,832with players WIPED 3H374
MODModded traffic
Callsign

DVE15344

Dev-The Walking Life

Offline 51.91.234.88:21650 checked 2d ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 16:12 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Dev-The Walking Life?

On Rust Tracker, Dev-The Walking Life sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Dev-The Walking Life is listed under?

Listed for the server browser to read, Dev-The Walking Life publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on Dev-The Walking Life on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it.

When does Dev-The Walking Life wipe?

Too few wipes on record for Dev-The Walking Life to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 21 days 23 hours since this world was made.

Server Details

What is the uptime on Dev-The Walking Life, and is it online?

Tracking shows Dev-The Walking Life offline as of now, last seen 2 days 11 hours ago. 124 of 168 hours up over the last 7 full days: 74% uptime. First contact for Rust Tracker: 2 October 2026.

Which Rust version is confirmed on Dev-The Walking Life?

Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. Steam updates it for you; your game must share the protocol to join.

Where does Dev-The Walking Life sit?

Region: none published by Dev-The Walking Life. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 51.91.234.88:21650.

Population

What is the player count on Dev-The Walking Life?

Last seen 2 days 11 hours ago; Dev-The Walking Life is offline at present. The last seven days put it at 0 players on average.

How does Dev-The Walking Life compare in the rankings?

Seven-day player hours put Dev-The Walking Life at #15,344, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Dev-The Walking Life?

No gather rate appears in Dev-The Walking Life's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on Dev-The Walking Life?

The map on Dev-The Walking Life is procedural, size 6,000, seed 395335856, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto Dev-The Walking Life?

Open the console in Rust with F1 after starting the game, then type client.connect 51.91.234.88:21650. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.