MRW6410=
4Netplayers MrWolfCommunity Server
Online 51.89.172.53:24900 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:39 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 205/500
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02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
-
05MODPlayers 19/200
-
06MODPlayers 50/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry 4Netplayers MrWolfCommunity Server?
These Rust Tracker lists carry 4Netplayers MrWolfCommunity Server: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on 4Netplayers MrWolfCommunity Server?
Listed for the server browser to read, 4Netplayers MrWolfCommunity Server publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
Which wipe times are confirmed for 4Netplayers MrWolfCommunity Server?
Too few wipes on record for 4Netplayers MrWolfCommunity Server to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 26 hours.
Server Details
How reliable is 4Netplayers MrWolfCommunity Server, and is it online now?
Right now 4Netplayers MrWolfCommunity Server is online. By its own uptime figure, the last restart was roughly 2 hours ago. The first sighting by Rust Tracker was 27 October 2026.
Which Rust version is confirmed on 4Netplayers MrWolfCommunity Server?
Rust network protocol 2635 and build 168909 is the build on 4Netplayers MrWolfCommunity Server; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does 4Netplayers MrWolfCommunity Server run?
Average server fps over the last 48 hours: 30, with a low of 30. Maximum entities carried: 78,766, from buildings and deployables to everything else. Peak memory use: 2,558 MB. A climbing entity count and low fps are what register as lag for players.
Which location is 4Netplayers MrWolfCommunity Server in?
Region: none published by 4Netplayers MrWolfCommunity Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 51.89.172.53:24900.
Player Count
How many players are on 4Netplayers MrWolfCommunity Server right now?
4Netplayers MrWolfCommunity Server is at 2 players, capacity 10. Over seven days: average 1, peak 2 players. Busiest window in 48 hours: 22:00 UTC, 2 players on average.
What rank does 4Netplayers MrWolfCommunity Server carry among Rust servers?
On player hours over seven days, 4Netplayers MrWolfCommunity Server ranks #6,410, inside the top 29% of all ranked servers.
Settings
Which settings and rules are confirmed on 4Netplayers MrWolfCommunity Server?
Nothing in 4Netplayers MrWolfCommunity Server's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
What map is 4Netplayers MrWolfCommunity Server on?
A procedural map of size 3,700 runs on 4Netplayers MrWolfCommunity Server, generated by the game from seed 464832282. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
Which steps join 4Netplayers MrWolfCommunity Server?
Open the console in Rust with F1 after starting the game, then type client.connect 51.89.172.53:24900. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.