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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,844online PAX83,167playing OCC3,755with players WIPED 3H280
MODModded traffic
Callsign

PRJ15335=

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 12m ago

moddedcarbon
Clearance · join
Players now 0/ 125 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:08 UTC6d ago 0 – running 0
Tue 20 Oct, 16:22 UTC8d ago 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC17d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC18d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC37d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC38d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Project Fallout Vanilla | No Team Limit | Weekly Wipes?

These Rust Tracker lists carry Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that Project Fallout Vanilla | No Team Limit | Weekly Wipes is listed under?

The game's server browser reads these tags from Project Fallout Vanilla | No Team Limit | Weekly Wipes: gmrust (Game mode): Standard survival mode for Rust; mp125 (Max players): 125 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Project Fallout Vanilla | No Team Limit | Weekly Wipes when wipe day lands?

Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for Project Fallout Vanilla | No Team Limit | Weekly Wipes?

No next wipe to predict for Project Fallout Vanilla | No Team Limit | Weekly Wipes, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 6 days 16 hours.

Server Details

How reliable is Project Fallout Vanilla | No Team Limit | Weekly Wipes, and is it online now?

Project Fallout Vanilla | No Team Limit | Weekly Wipes is up and online at this moment. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 19 September 2026.

What Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes on?

Rust network protocol 2635 and build 168909 is the build on Project Fallout Vanilla | No Team Limit | Weekly Wipes; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Which location is Project Fallout Vanilla | No Team Limit | Weekly Wipes in?

Region: none published by Project Fallout Vanilla | No Team Limit | Weekly Wipes. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 51.81.49.81:28015.

Player Count

What is the player count on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Slots 125; players on board 0: that is Project Fallout Vanilla | No Team Limit | Weekly Wipes now. The last seven days put it at 0 players on average.

How does Project Fallout Vanilla | No Team Limit | Weekly Wipes compare in the rankings?

Top 69% of all ranked servers, and #15,335 on seven-day player hours: Project Fallout Vanilla | No Team Limit | Weekly Wipes.

Map and Rules

Which settings and rules are confirmed on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The name of Project Fallout Vanilla | No Team Limit | Weekly Wipes carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Procedural map on Project Fallout Vanilla | No Team Limit | Weekly Wipes, made by the game.

How to Join

Which steps join Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Open the console in Rust with F1 after starting the game, then type client.connect 51.81.49.81:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival mode for Rust.
mp125
Max players 125 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.