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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H41
MODModded traffic
Callsign

PBL3649↑

PUBLIC

Online 51.81.48.22:28044 checked 2h ago

modded
Clearance · join
Players now 12/ 100 12% full
7-day average1peak 23
Rank#3,649top 16%
Last wipe3h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
0510152020:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 16:09 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020020:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 16:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak20players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:09 UTC3h ago – – running 0
Thu 22 Oct, 03:24 UTC6d ago 20 halved by day 1 6.5 days 2
Wed 21 Oct, 18:57 UTC7d ago 23 – 0.4 days 0
Thu 15 Oct, 01:48 UTC13d ago 18 halved by day 1 6.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 157 on average ShockRust | Blue | NoLimit
    Players 205/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 127 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 121/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 116 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 183/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 90 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 126/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 87 on average RustSpain.com | EU Main
    Players 19/200
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 50/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show PUBLIC?

Modded servers, tracked live — the Rust Tracker lists that include PUBLIC. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

Which tags does PUBLIC carry, and what do they mean?

These tags are published by PUBLIC for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on PUBLIC when wipe day lands?

At their busiest, recent wipes averaged 20 players. The peak on the latest wipe came 11 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

On what schedule does PUBLIC wipe?

No next wipe to predict for PUBLIC, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 3 hours.

Server Details

What is the uptime on PUBLIC, and is it online?

PUBLIC is up and online at this moment. The uptime it reports puts the last restart about 6 days 12 hours ago. 89% uptime over the last 7 full days, with 149 of 168 hours up. First contact for Rust Tracker: 14 October 2026.

Which Rust version is confirmed on PUBLIC?

Rust network protocol 2635 and build 168909 is the build on PUBLIC; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Is PUBLIC holding performance?

Average server fps over the last 48 hours: 128, with a low of 68. Peak entity count: 1,058,128, covering buildings, deployables and all else in the world. Peak memory use: 5,868 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does PUBLIC sit?

Nothing on region from PUBLIC; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 51.81.48.22:28044.

Population

What is the player count on PUBLIC?

Slots 100; players on board 12: that is PUBLIC now. Peak of 23 in the last seven days, average 1 players. At 17:00 UTC it drew its highest average of the last 48 hours: 12 players.

What rank does PUBLIC carry among Rust servers?

On player hours over seven days, PUBLIC ranks #3,649, inside the top 16% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on PUBLIC?

The name of PUBLIC carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. On: VAC, Valve's anti-cheat.

What map is PUBLIC on?

The map on PUBLIC is procedural, size 5,000, seed 1228719711, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

Connect

What is the way to join PUBLIC?

To connect: start Rust, press F1, enter client.connect 51.81.48.22:28044 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.