PBL3649↑
PUBLIC
Online 51.81.48.22:28044 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:09 UTC3h ago | – | – | running | 0 |
| Thu 22 Oct, 03:24 UTC6d ago | 20 | halved by day 1 | 6.5 days | 2 |
| Wed 21 Oct, 18:57 UTC7d ago | 23 | – | 0.4 days | 0 |
| Thu 15 Oct, 01:48 UTC13d ago | 18 | halved by day 1 | 6.7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 205/500
-
02MODPlayers 121/100
-
03MODPlayers 183/225
-
04MODPlayers 126/700
-
05MODPlayers 19/200
-
06MODPlayers 50/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show PUBLIC?
Modded servers, tracked live — the Rust Tracker lists that include PUBLIC. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
Which tags does PUBLIC carry, and what do they mean?
These tags are published by PUBLIC for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on PUBLIC when wipe day lands?
At their busiest, recent wipes averaged 20 players. The peak on the latest wipe came 11 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.
On what schedule does PUBLIC wipe?
No next wipe to predict for PUBLIC, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 3 hours.
Server Details
What is the uptime on PUBLIC, and is it online?
PUBLIC is up and online at this moment. The uptime it reports puts the last restart about 6 days 12 hours ago. 89% uptime over the last 7 full days, with 149 of 168 hours up. First contact for Rust Tracker: 14 October 2026.
Which Rust version is confirmed on PUBLIC?
Rust network protocol 2635 and build 168909 is the build on PUBLIC; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
Is PUBLIC holding performance?
Average server fps over the last 48 hours: 128, with a low of 68. Peak entity count: 1,058,128, covering buildings, deployables and all else in the world. Peak memory use: 5,868 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does PUBLIC sit?
Nothing on region from PUBLIC; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 51.81.48.22:28044.
Population
What is the player count on PUBLIC?
Slots 100; players on board 12: that is PUBLIC now. Peak of 23 in the last seven days, average 1 players. At 17:00 UTC it drew its highest average of the last 48 hours: 12 players.
What rank does PUBLIC carry among Rust servers?
On player hours over seven days, PUBLIC ranks #3,649, inside the top 16% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on PUBLIC?
The name of PUBLIC carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. On: VAC, Valve's anti-cheat.
What map is PUBLIC on?
The map on PUBLIC is procedural, size 5,000, seed 1228719711, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.
Connect
What is the way to join PUBLIC?
To connect: start Rust, press F1, enter client.connect 51.81.48.22:28044 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.