Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,865online PAX95,534playing OCC3,881with players WIPED 3H381
MODModded traffic
Callsign

CGO9244=

Coog's Hunger Games

Online 51.81.179.115:27457 checked 11m ago

moddedoxide
Clearance · join
Players now 0/ 1 0% full
7-day average0peak 1
Rank#9,244top 41%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:12 UTC4d ago 1 – running 0
Thu 15 Oct, 01:19 UTC14d ago 1 halved by day 3 9.7 days 0
Tue 13 Oct, 03:18 UTC16d ago 1 – 1.9 days 0
Mon 12 Oct, 15:53 UTC17d ago 1 – 0.5 days 0
Sun 11 Oct, 15:26 UTC18d ago 1 – 1 days 0
Fri 9 Oct, 13:58 UTC20d ago 1 held half 2.1 days 1
Fri 9 Oct, 00:24 UTC20d ago 1 – 0.6 days 0
Thu 8 Oct, 00:01 UTC21d ago 1 – 1 days 0
Wed 7 Oct, 02:41 UTC22d ago 1 – 0.9 days 0
Sat 3 Oct, 19:12 UTC25d ago 1 halved by day 2 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 150 on average ShockRust | Blue | NoLimit
    Players 171/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 120/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 186/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 80/700
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 87 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 255/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 84 on average RustSpain.com | EU Main
    Players 350/350
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Coog's Hunger Games?

These Rust Tracker lists carry Coog's Hunger Games: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Coog's Hunger Games?

These tags are published by Coog's Hunger Games for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on Coog's Hunger Games when wipe day lands?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. By day 3 the crowd dropped below half where it did not hold.

When does Coog's Hunger Games wipe?

Irregular wipe times at Coog's Hunger Games: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 4 days 20 hours.

Server Details

How reliable is Coog's Hunger Games, and is it online now?

Tracking shows Coog's Hunger Games online as of now. About 2 hours ago it restarted last, based on reported uptime. 65% uptime over the last 7 full days, with 110 of 168 hours up. The first sighting by Rust Tracker was 20 September 2026.

Which Rust build is Coog's Hunger Games running?

Confirmed for Coog's Hunger Games: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Coog's Hunger Games?

Server fps held an average of 169 across the last 48 hours, never below 117. Buildings, deployables and the rest of the world took it to a maximum of 90,909 entities. It drew as much as 3,785 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is Coog's Hunger Games in?

Region: none published by Coog's Hunger Games. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 51.81.179.115:27457.

Population

What is the player count on Coog's Hunger Games?

Tracking Coog's Hunger Games: 0 of 1 slots filled. Seven-day average 0 players; peak 1.

What rank does Coog's Hunger Games carry among Rust servers?

On player hours over seven days, Coog's Hunger Games ranks #9,244, inside the top 41% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Coog's Hunger Games?

No gather rate appears in Coog's Hunger Games's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on Coog's Hunger Games?

Generated by the game from seed 6969, the procedural map on Coog's Hunger Games measures 4,000. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join Coog's Hunger Games?

Open the console in Rust with F1 after starting the game, then type client.connect 51.81.179.115:27457. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.