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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,886online PAX104,326playing OCC3,964with players WIPED 3H514
MODModded traffic
Callsign

ZLN10048=

Zulandia

Online 51.81.179.101:22130 checked 8m ago

quad moddedoxidepvesoftcore
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#10,048top 45%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers, and #505 of the quad servers (top 61%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 00:37 UTC8d ago 2 – running 1
Tue 20 Oct, 17:27 UTC9d ago 2 – 0.3 days 1
Tue 20 Oct, 03:43 UTC9d ago 2 – 0.6 days 0
Wed 7 Oct, 16:38 UTC22d ago 2 held half 12.5 days 0
Sat 3 Oct, 23:10 UTC25d ago 1 held half 3.7 days 0
Fri 2 Oct, 00:59 UTC27d ago 2 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BTS001NA · quad · monthly · 2 on average Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.
    Players 3/50
  2. 02MOD
    Callsign ASS031OC · quad · monthly · 2 on average AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLIN
    Players 1/50
  3. 03MOD
    Callsign CSL798EU · quad · 1 on average Casual PVE Svenska Krigare
    Players 3/20
  4. 04MOD
    Callsign NOO423EU · quad · monthly · 1 on average Noob Friendly PVE Server
    Players 0/100
  5. 05MOD
    Callsign RFR026NA · quad · monthly · 20 on average Reforged Hybrid | PvE/PvP Zones | Zombies | Events
    Players 19/140
  6. 06MOD
    Callsign BTT017NA · quad · monthly · 4 on average BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab
    Players 1/50
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Zulandia?

These Rust Tracker lists carry Zulandia: PvE servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Which tags does Zulandia carry, and what do they mean?

The game's server browser reads these tags from Zulandia: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^s (Softcore): Keep part of your inventory when you die: Facepunch's easier mode; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Zulandia when wipe day lands?

The average peak across recent wipes: 2 players. 23 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

On what schedule does Zulandia wipe?

Irregular wipe times at Zulandia: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 8 days 18 hours.

Location and Status

Is Zulandia up, and how does its uptime hold?

Zulandia is up and online at this moment. By its own uptime figure, the last restart was roughly 4 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

What Rust version is Zulandia on?

Rust network protocol 2635 and build 168909 is the build on Zulandia; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does Zulandia run?

For the last 48 hours it averaged 96 server fps; the floor was 84. Buildings, deployables and the rest of the world took it to a maximum of 141,138 entities. Memory peaked at 7,001 MB. A climbing entity count and low fps are what register as lag for players.

Where does Zulandia sit?

No region is published by Zulandia. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 51.81.179.101:22130.

Population

Is Zulandia busy?

Tracking Zulandia: 0 of 50 slots filled. Over seven days: average 0, peak 1 players. Peak traffic in the last 48 hours came at 00:00 UTC, averaging 1 players.

What rank does Zulandia carry among Rust servers?

On player hours over seven days, Zulandia ranks #10,048, inside the top 45% of all ranked servers. Position #505 among quad servers.

Map and Rules

Which settings and rules are confirmed on Zulandia?

No gather rate appears in Zulandia's name. The cap sits at 4 players for a group (quad). It runs softcore, Facepunch's lighter mode, with part of your loot kept. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

What map is Zulandia on?

The map on Zulandia is procedural, size 4,900, seed 385766984, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

What is the way to join Zulandia?

To connect: start Rust, press F1, enter client.connect 51.81.179.101:22130 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^s,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players Capacity: 50 slots.
ts4
Group limit No team may exceed 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Difficulty

^s
Softcore Keep part of your inventory when you die: Facepunch's easier mode.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.