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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,855online PAX81,723playing OCC3,800with players WIPED 3H365
MODModded traffic
Callsign

SHC15344=

A Shockbyte Rust Server

Online 51.81.176.105:27008 checked 9m ago

moddedoxide
Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 13:03 UTC25d ago 1 – running 2
Wed 30 Sep, 13:36 UTC29d ago 2 held half 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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    Players 85/700
  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry A Shockbyte Rust Server?

These Rust Tracker lists carry A Shockbyte Rust Server: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does A Shockbyte Rust Server carry, and what do they mean?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on A Shockbyte Rust Server when wipe day lands?

Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

Which wipe times are confirmed for A Shockbyte Rust Server?

Too few wipes on record for A Shockbyte Rust Server to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 25 days 2 hours since this world was made.

Location and Status

Is A Shockbyte Rust Server up, and how does its uptime hold?

Tracking shows A Shockbyte Rust Server online as of now. The uptime it reports puts the last restart about 11 minutes ago. 101 of 168 hours up over the last 7 full days: 60% uptime. Rust Tracker logged it first on 30 September 2026.

Which Rust version is confirmed on A Shockbyte Rust Server?

Confirmed for A Shockbyte Rust Server: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

Is A Shockbyte Rust Server holding performance?

Server fps held an average of 234 across the last 48 hours, never below 116. Maximum entities carried: 49,590, from buildings and deployables to everything else. It drew as much as 3,433 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is A Shockbyte Rust Server in?

Region: none published by A Shockbyte Rust Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 51.81.176.105:27008.

Population

What is the player count on A Shockbyte Rust Server?

A Shockbyte Rust Server is at 0 players, capacity 1. Seven-day average for this server: 0 players.

Where does A Shockbyte Rust Server sit in the server rankings?

Top 69% of all ranked servers, and #15,344 on seven-day player hours: A Shockbyte Rust Server.

Settings

Which settings and rules are confirmed on A Shockbyte Rust Server?

No gather rate appears in A Shockbyte Rust Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on A Shockbyte Rust Server?

A procedural map of size 3,000 runs on A Shockbyte Rust Server, generated by the game from seed 50000. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

Which steps join A Shockbyte Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 51.81.176.105:27008. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.