NBA6438=
NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 45/500
-
02MODPlayers 125/100
-
03MODPlayers 94/225
-
04MODPlayers 36/700
-
05MODPlayers 85/700
-
06MODPlayers 322/350
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry NBA67 - 4Netplayers?
On Rust Tracker, NBA67 - 4Netplayers sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which tags does NBA67 - 4Netplayers carry, and what do they mean?
Listed for the server browser to read, NBA67 - 4Netplayers publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does NBA67 - 4Netplayers wipe?
NBA67 - 4Netplayers's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 27 hours.
Server Details
Is NBA67 - 4Netplayers up, and how does its uptime hold?
Tracking shows NBA67 - 4Netplayers online as of now. By its own uptime figure, the last restart was roughly 12 hours ago. 91 of 96 hours up over the last 4 full days: 95% uptime. Rust Tracker logged it first on 24 October 2026.
What Rust version is NBA67 - 4Netplayers on?
Rust network protocol 2635 and build 168909 is the build on NBA67 - 4Netplayers; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does NBA67 - 4Netplayers run?
For the last 48 hours it averaged 30 server fps; the floor was 30. Peak entity count: 119,388, covering buildings, deployables and all else in the world. Memory peaked at 3,318 MB. Players feel lag when fps drops and the entity count climbs.
What location is NBA67 - 4Netplayers hosted in?
Nothing on region from NBA67 - 4Netplayers; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 51.77.128.156:20300.
Population
How many players are on NBA67 - 4Netplayers right now?
NBA67 - 4Netplayers is at 0 players, capacity 10. Over seven days: average 0, peak 2 players. Busiest window in 48 hours: 21:00 UTC, 1 players on average.
Where does NBA67 - 4Netplayers sit in the server rankings?
On player hours over seven days, NBA67 - 4Netplayers ranks #6,438, inside the top 29% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on NBA67 - 4Netplayers?
Nothing in NBA67 - 4Netplayers's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on NBA67 - 4Netplayers?
The map on NBA67 - 4Netplayers is procedural, size 3,000, seed 13698755, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
Which steps join NBA67 - 4Netplayers?
To connect: start Rust, press F1, enter client.connect 51.77.128.156:20300 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.