DVE15348=
Dev-The Walking Life
Online 51.68.66.53:23127 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 109/500
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02MODPlayers 130/100
-
03MODPlayers 132/225
-
04MODPlayers 102/700
-
05MODPlayers 32/200
-
06MODPlayers 29/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Dev-The Walking Life?
Modded servers, tracked live — the Rust Tracker lists that include Dev-The Walking Life. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Dev-The Walking Life is listed under?
The game's server browser reads these tags from Dev-The Walking Life: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
On what schedule does Dev-The Walking Life wipe?
Dev-The Walking Life's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 21 days 4 hours.
Server Details
How reliable is Dev-The Walking Life, and is it online now?
Tracking shows Dev-The Walking Life online as of now. About 14 hours ago it restarted last, based on reported uptime. The first sighting by Rust Tracker was 27 October 2026.
Which Rust build is Dev-The Walking Life running?
Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does Dev-The Walking Life run?
Server fps held an average of 30 across the last 48 hours, never below 30. Peak entity count: 217,536, covering buildings, deployables and all else in the world. Peak memory use: 4,490 MB. Players feel lag when fps drops and the entity count climbs.
Where does Dev-The Walking Life sit?
Nothing on region from Dev-The Walking Life; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 51.68.66.53:23127.
Population
How many players are on Dev-The Walking Life right now?
Dev-The Walking Life is at 0 players, capacity 50. Across the past seven days, 0 players on average.
Where does Dev-The Walking Life sit in the server rankings?
Seven-day player hours put Dev-The Walking Life at #15,348, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Dev-The Walking Life?
No gather rate appears in Dev-The Walking Life's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Dev-The Walking Life?
Generated by the game from seed 395335856, the procedural map on Dev-The Walking Life measures 6,000. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
What is the way to join Dev-The Walking Life?
To connect: start Rust, press F1, enter client.connect 51.68.66.53:23127 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.