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Rust Family
Online 51.38.168.131:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:00 UTC16d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 21/500
-
02MODPlayers 132/100
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03MODPlayers 36/225
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04MODPlayers 10/700
-
05MODPlayers 44/700
-
06MODPlayers 182/215
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Rust Family?
On Rust Tracker, Rust Family sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Rust Family is listed under?
The game's server browser reads these tags from Rust Family: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on Rust Family on wipe day?
At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 30 hours after it.
Which wipe times are confirmed for Rust Family?
Rust Family's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 16 days 11 hours since this world was made.
Server Details
Is Rust Family up, and how does its uptime hold?
Tracking shows Rust Family online as of now. By its own uptime figure, the last restart was roughly 21 hours ago. Uptime stood at 85% for the last 7 full days, 143 of 168 hours online. The first sighting by Rust Tracker was 13 October 2026.
Which Rust version is confirmed on Rust Family?
Confirmed for Rust Family: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does Rust Family run?
For the last 48 hours it averaged 30 server fps; the floor was 29. Buildings, deployables and the rest of the world took it to a maximum of 49,792 entities. Memory peaked at 2,126 MB. A climbing entity count and low fps are what register as lag for players.
What location is Rust Family hosted in?
Region: none published by Rust Family. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 51.38.168.131:28015.
Player Count
What is the player count on Rust Family?
Rust Family is at 0 players, capacity 50. Peak of 1 in the last seven days, average 0 players.
How does Rust Family compare in the rankings?
Top 35% of all ranked servers, and #7,747 on seven-day player hours: Rust Family.
Map and Rules
Which settings and rules are confirmed on Rust Family?
Nothing in Rust Family's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for Rust Family?
Generated by the game from seed 1489761254, the procedural map on Rust Family measures 3,000. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
What is the way to join Rust Family?
To connect: start Rust, press F1, enter client.connect 51.38.168.131:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.