BLH6595=
blahblahblah
Online 51.38.155.251:28951 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:36 UTC4d ago | 2 | – | running | 1 |
| Sat 24 Oct, 12:32 UTC5d ago | 2 | – | 1.2 days | 1 |
| Thu 22 Oct, 15:35 UTC7d ago | 4 | – | 1.9 days | 0 |
| Wed 21 Oct, 12:59 UTC8d ago | 4 | – | 1.1 days | 0 |
| Tue 20 Oct, 21:56 UTC9d ago | 4 | – | 0.6 days | 0 |
| Sun 18 Oct, 11:39 UTC11d ago | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 15/500
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02MODPlayers 126/100
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03MODPlayers 33/225
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04MODPlayers 4/700
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05MODPlayers 15/700
-
06MODPlayers 128/200
Quick answers
From the figures on this page.
Filters
Where does blahblahblah appear in Rust Tracker lists and filters?
On Rust Tracker, blahblahblah sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags mean that blahblahblah is listed under?
The game's server browser reads these tags from blahblahblah: gmrust (Game mode): Standard survival mode for Rust; mp75 (Max players): Slots: 75; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on blahblahblah on wipe day?
At their busiest, recent wipes averaged 3 players. The peak on the latest wipe came 3 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.
When does blahblahblah wipe?
Irregular wipe times at blahblahblah: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 5 days 10 hours.
Server Details
What is the uptime on blahblahblah, and is it online?
blahblahblah is up and online at this moment. About 13 hours ago it restarted last, based on reported uptime. 68% uptime over the last 7 full days, with 115 of 168 hours up. First contact for Rust Tracker: 17 October 2026.
Which Rust version is confirmed on blahblahblah?
Rust network protocol 2635 and build 168909 on Linux is what blahblahblah runs. The same protocol is required to join, and Steam updates it for you.
Is blahblahblah holding performance?
Average server fps over the last 48 hours: 239, with a low of 227. Maximum entities carried: 6,046, from buildings and deployables to everything else. Peak memory use: 2,547 MB. A climbing entity count and low fps are what register as lag for players.
Which location is blahblahblah in?
Region: none published by blahblahblah. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 51.38.155.251:28951.
Player Count
How many players are on blahblahblah right now?
Tracking blahblahblah: 0 of 75 slots filled. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 12:00 UTC, 1 players on average.
What rank does blahblahblah carry among Rust servers?
On player hours over seven days, blahblahblah ranks #6,595, inside the top 30% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on blahblahblah?
Nothing in blahblahblah's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for blahblahblah?
The map on blahblahblah is procedural, size 1,000, seed 50000, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.
Connect
What is the way to join blahblahblah?
To connect: start Rust, press F1, enter client.connect 51.38.155.251:28951 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp75
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.