Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,904online PAX102,408playing OCC3,941with players WIPED 3H403
MODModded traffic
Callsign

SHC5459=

A Shockbyte x Discord Production Rust Server

Online 51.38.155.197:27890 checked 10m ago

moddedoxide
Clearance · join
Players now 0/ 125 0% full
7-day average0peak 4
Rank#5,459top 24%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctSun 25 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:22 UTC2d ago 3 – running 0
Sun 25 Oct, 16:29 UTC4d ago 4 – 2 days 0
Thu 22 Oct, 18:45 UTC6d ago 4 halved by day 1 2.9 days 0
Tue 20 Oct, 21:15 UTC8d ago 3 – 1.9 days 0
Sun 18 Oct, 18:36 UTC10d ago 6 halved by day 1 2.1 days 0
Tue 13 Oct, 20:26 UTC15d ago 3 halved by day 1 4.9 days 0
Sun 11 Oct, 19:15 UTC17d ago 2 halved by day 1 2 days 0
Thu 8 Oct, 22:49 UTC20d ago 3 halved by day 1 2.9 days 0
Thu 1 Oct, 15:33 UTC28d ago 5 halved by day 1 7.3 days 0
Wed 30 Sep, 15:14 UTC29d ago 5 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 151 on average ShockRust | Blue | NoLimit
    Players 153/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 126/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 194/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 97/700
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 88 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 221/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 84 on average RustSpain.com | EU Main
    Players 348/350
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does A Shockbyte x Discord Production Rust Server appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include A Shockbyte x Discord Production Rust Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags does A Shockbyte x Discord Production Rust Server carry, and what do they mean?

Listed for the server browser to read, A Shockbyte x Discord Production Rust Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp125 (Max players): Slots: 125; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on A Shockbyte x Discord Production Rust Server on wipe day?

Recent wipes averaged a peak of 4 players. 19 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

When does A Shockbyte x Discord Production Rust Server wipe?

Wipe times at A Shockbyte x Discord Production Rust Server are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 2 days 2 hours.

Server Details

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

Tracking shows A Shockbyte x Discord Production Rust Server online as of now. The uptime it reports puts the last restart about 2 days ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 17 September 2026.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Confirmed for A Shockbyte x Discord Production Rust Server: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on A Shockbyte x Discord Production Rust Server?

Average server fps over the last 48 hours: 121, with a low of 80. Maximum entities carried: 126,807, from buildings and deployables to everything else. Peak memory use: 6,181 MB. A climbing entity count and low fps are what register as lag for players.

What location is A Shockbyte x Discord Production Rust Server hosted in?

Nothing on region from A Shockbyte x Discord Production Rust Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 51.38.155.197:27890.

Player Count

Is A Shockbyte x Discord Production Rust Server busy?

Slots 125; players on board 0: that is A Shockbyte x Discord Production Rust Server now. Peak of 4 in the last seven days, average 0 players. Busiest window in 48 hours: 10:00 UTC, 2 players on average.

Where does A Shockbyte x Discord Production Rust Server sit in the server rankings?

On player hours over seven days, A Shockbyte x Discord Production Rust Server ranks #5,459, inside the top 24% of all ranked servers.

Settings

Which settings and rules are confirmed on A Shockbyte x Discord Production Rust Server?

Nothing in A Shockbyte x Discord Production Rust Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on A Shockbyte x Discord Production Rust Server?

Generated by the game from seed 50000, the procedural map on A Shockbyte x Discord Production Rust Server measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

How to Join

What is the way to join A Shockbyte x Discord Production Rust Server?

To connect: start Rust, press F1, enter client.connect 51.38.155.197:27890 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp125
Max players Slots: 125.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.