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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,857online PAX101,834playing OCC3,918with players WIPED 3H547
MODModded traffic
Callsign

PMP15990

PimpMyRust QA — native audit

Offline 51.254.174.133:21565 checked 23d ago

moddedoxide
Clearance · join
Players now 0/ ?
7-day average0peak –
Rank#15,990top 71%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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    Players 148/225
  4. 04MOD
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    Players 60/700
  5. 05MOD
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  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 85 on average RustSpain.com | EU Main
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry PimpMyRust QA — native audit?

On Rust Tracker, PimpMyRust QA — native audit sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on PimpMyRust QA — native audit?

Listed for the server browser to read, PimpMyRust QA — native audit publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

On what schedule does PimpMyRust QA — native audit wipe?

PimpMyRust QA — native audit's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 23 days 4 hours.

Location and Status

Is PimpMyRust QA — native audit up, and how does its uptime hold?

Offline now, PimpMyRust QA — native audit was last seen 23 days 3 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 6 October 2026.

What Rust version is PimpMyRust QA — native audit on?

Confirmed for PimpMyRust QA — native audit: Rust network protocol 2634 and build 166652, Linux. Steam updates it for you; your game must share the protocol to join.

What location is PimpMyRust QA — native audit hosted in?

Region: none published by PimpMyRust QA — native audit. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 51.254.174.133:21565.

Population

How many players are on PimpMyRust QA — native audit right now?

Last seen 23 days 3 hours ago; PimpMyRust QA — native audit is offline at present.

Where does PimpMyRust QA — native audit sit in the server rankings?

Seven-day player hours put PimpMyRust QA — native audit at #15,990, within the top 71% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on PimpMyRust QA — native audit?

No gather rate appears in PimpMyRust QA — native audit's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on PimpMyRust QA — native audit?

Generated by the game from seed 1, the procedural map on PimpMyRust QA — native audit measures 1,000. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join PimpMyRust QA — native audit?

Open the console in Rust with F1 after starting the game, then type client.connect 51.254.174.133:21565. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build This server runs game build 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.