TFM15478
4Netplayers tafemme
Offline 51.195.61.136:22800 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 163/500
-
02MODPlayers 132/100
-
03MODPlayers 184/225
-
04MODPlayers 75/700
-
05MODPlayers 16/200
-
06MODPlayers 22/1000
Quick answers
From the figures on this page.
Filters
Where does 4Netplayers tafemme appear in Rust Tracker lists and filters?
On Rust Tracker, 4Netplayers tafemme sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does 4Netplayers tafemme carry, and what do they mean?
These tags are published by 4Netplayers tafemme for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for 4Netplayers tafemme?
The record holds too few of 4Netplayers tafemme's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 55 days 8 hours.
Server Details
What is the uptime on 4Netplayers tafemme, and is it online?
Tracking shows 4Netplayers tafemme offline as of now, last seen 40 days 2 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is 4Netplayers tafemme running?
Confirmed for 4Netplayers tafemme: Rust network protocol 2633 and build 164530, Linux. The same protocol is required to join, and Steam updates it for you.
What location is 4Netplayers tafemme hosted in?
Region: none published by 4Netplayers tafemme. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 51.195.61.136:22800.
Population
What is the player count on 4Netplayers tafemme?
Offline: 4Netplayers tafemme, last seen 40 days 2 hours ago.
What rank does 4Netplayers tafemme carry among Rust servers?
On player hours over seven days, 4Netplayers tafemme ranks #15,478, inside the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on 4Netplayers tafemme?
Nothing in 4Netplayers tafemme's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for 4Netplayers tafemme?
Generated by the game from seed 1234567890, the procedural map on 4Netplayers tafemme measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
What is the way to join 4Netplayers tafemme?
To connect: start Rust, press F1, enter client.connect 51.195.61.136:22800 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.