ITT3350=
[ITA] CyberRust (RP)
Online EU 51.195.4.98:50065 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 43% in EU, and #213 of the quad servers (top 26%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 14:42 UTC26d ago | 3 | – | running | 1 |
| Thu 1 Oct, 18:25 UTC FW27d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 6/60
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02MODPlayers 10/80
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03MODPlayers 2/100
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04MODPlayers 3/100
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05MODPlayers 1/200
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06MODPlayers 0/100
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show [ITA] CyberRust (RP)?
These Rust Tracker lists carry [ITA] CyberRust (RP): EU Rust servers, tracked live, Modded servers, tracked live and Roleplay Rust servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Carbon ^y; Group limit: Quad.
Which tags does [ITA] CyberRust (RP) carry, and what do they mean?
Listed for the server browser to read, [ITA] CyberRust (RP) publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots on this server; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^r (Roleplay): Roleplay: yes; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework; EU (Europe): Server browser: listed under Europe. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on [ITA] CyberRust (RP) when wipe day lands?
The average peak across recent wipes: 2 players. 27 hours after the latest wipe, the crowd peaked.
On what schedule does [ITA] CyberRust (RP) wipe?
The record holds too few of [ITA] CyberRust (RP)'s wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 26 days 1 hours.
Server Details
How reliable is [ITA] CyberRust (RP), and is it online now?
Tracking shows [ITA] CyberRust (RP) online as of now. The uptime it reports puts the last restart about 10 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 29 September 2026.
Which Rust build is [ITA] CyberRust (RP) running?
Rust network protocol 2635 and build 168909 is the build on [ITA] CyberRust (RP); the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does [ITA] CyberRust (RP) run?
Server fps held an average of 75 across the last 48 hours, never below 54. Buildings, deployables and the rest of the world took it to a maximum of 123,795 entities. It drew as much as 4,171 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
What location is [ITA] CyberRust (RP) hosted in?
In Europe, under its EU tag, is where [ITA] CyberRust (RP) lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 51.195.4.98:50065.
Population
What is the player count on [ITA] CyberRust (RP)?
Slots 40; players on board 1: that is [ITA] CyberRust (RP) now. Over seven days: average 1, peak 3 players. At 17:00 UTC it drew its highest average of the last 48 hours: 2 players.
How does [ITA] CyberRust (RP) compare in the rankings?
Top 15% of all ranked servers and #1,253 in Europe: [ITA] CyberRust (RP) ranks #3,350 on player hours over the last seven days. Position #213 among quad servers.
Map and Rules
Which settings and rules are confirmed on [ITA] CyberRust (RP)?
The name of [ITA] CyberRust (RP) carries no gather rate. The cap sits at 4 players for a group (quad). roleplay is the game mode, roleplay rules, towns and jobs. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Which map is loaded on [ITA] CyberRust (RP)?
Generated by the game from seed 2122343034, the procedural map on [ITA] CyberRust (RP) measures 4,500. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
How do you get onto [ITA] CyberRust (RP)?
To connect: start Rust, press F1, enter client.connect 51.195.4.98:50065 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://discord.com/invite/EaKBYNfbRR.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,^z,^y,^r,EU,gmrust,cs168909,ts4
Game
gmrust
mp40
ts4
v2635
cs168909
ptrak
$r?
Gameplay
^r
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.