TRN15335=
TrinityRust.com | AU - Dev
Online 51.161.198.169:28010 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:30 UTC2d ago | 0 | – | running | 0 |
| Fri 23 Oct, 02:02 UTC6d ago | 0 | – | 4.3 days | 0 |
| Sat 17 Oct, 01:10 UTC12d ago | 0 | – | 6 days | 0 |
| Fri 16 Oct, 02:02 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 10:10 UTC15d ago | 0 | – | 1.7 days | 0 |
| Fri 9 Oct, 04:06 UTC20d ago | 0 | – | 5.3 days | 0 |
| Fri 2 Oct, 02:03 UTC27d ago | 0 | – | 7.1 days | 0 |
| Fri 25 Sep, 03:19 UTC34d ago | 0 | – | 6.9 days | 0 |
| Fri 18 Sep, 02:02 UTC41d ago | 0 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 0/75
-
02COMPlayers 354/700
-
03COMPlayers 31/100
-
04COMPlayers 49/150
-
05COMPlayers 127/300
-
06COMPlayers 4/100
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show TrinityRust.com | AU - Dev?
Oceania servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include TrinityRust.com | AU - Dev. These filters surface it on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on TrinityRust.com | AU - Dev?
Listed for the server browser to read, TrinityRust.com | AU - Dev publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp0 (Max players): 0 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on TrinityRust.com | AU - Dev on wipe day?
The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.
On what schedule does TrinityRust.com | AU - Dev wipe?
Wipe times at TrinityRust.com | AU - Dev are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 2 days 5 hours since this world was made.
Server Details
Is TrinityRust.com | AU - Dev up, and how does its uptime hold?
Right now TrinityRust.com | AU - Dev is online. The uptime it reports puts the last restart about 2 days 4 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.
What Rust version is TrinityRust.com | AU - Dev on?
Confirmed for TrinityRust.com | AU - Dev: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.
How smoothly does TrinityRust.com | AU - Dev run?
Average server fps over the last 48 hours: 32, with a low of 32. Peak entity count: 141,645, covering buildings, deployables and all else in the world. It drew as much as 4,795 MB of memory. Players feel lag when fps drops and the entity count climbs.
Where does TrinityRust.com | AU - Dev sit?
No region tag from TrinityRust.com | AU - Dev, but the name points to Oceania. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 51.161.198.169:28010.
Player Count
What is the player count on TrinityRust.com | AU - Dev?
0 players confirmed on TrinityRust.com | AU - Dev. Across the past seven days, 0 players on average.
What rank does TrinityRust.com | AU - Dev carry among Rust servers?
On player hours over seven days, TrinityRust.com | AU - Dev ranks #15,335, inside the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on TrinityRust.com | AU - Dev?
Nothing in TrinityRust.com | AU - Dev's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for TrinityRust.com | AU - Dev?
The map on TrinityRust.com | AU - Dev is procedural, size 4,950, seed 800530180, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.
How to Join
Which steps join TrinityRust.com | AU - Dev?
Open the console in Rust with F1 after starting the game, then type client.connect 51.161.198.169:28010. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://trinityrust.com/.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.