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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,826online PAX80,135playing OCC3,731with players WIPED 3H265
MODModded traffic
Callsign

TRN15335=

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 12m ago

moddedcarbon
Clearance · join
Players now 0/ ?
7-day average0peak –
Rank#15,335top 69%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

01020304015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:30 UTC2d ago 0 – running 0
Fri 23 Oct, 02:02 UTC6d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC12d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC13d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC20d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC27d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC34d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC41d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 0/75
  2. 02COM
    Callsign RST018OC · groups of 16+ · weekly · 146 on average Rustafied.com - AU Main
    Players 354/700
  3. 03COM
    Callsign RST018OC · groups of 16+ · weekly · 122 on average Rustafied.com - AU Monday
    Players 31/100
  4. 04COM
    Callsign RST010OC · groups of 12+ · weekly · 50 on average Rustopia.gg - AU Main
    Players 49/150
  5. 05COM
    Callsign RST018OC · groups of 16+ · biweekly · 34 on average Rustafied.com - AU Medium
    Players 127/300
  6. 06COM
    Callsign RST018OC · groups of 16+ · weekly · 29 on average Rustafied.com - AU Friday
    Players 4/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show TrinityRust.com | AU - Dev?

Oceania servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include TrinityRust.com | AU - Dev. These filters surface it on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on TrinityRust.com | AU - Dev?

Listed for the server browser to read, TrinityRust.com | AU - Dev publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp0 (Max players): 0 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on TrinityRust.com | AU - Dev on wipe day?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does TrinityRust.com | AU - Dev wipe?

Wipe times at TrinityRust.com | AU - Dev are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 2 days 5 hours since this world was made.

Server Details

Is TrinityRust.com | AU - Dev up, and how does its uptime hold?

Right now TrinityRust.com | AU - Dev is online. The uptime it reports puts the last restart about 2 days 4 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.

What Rust version is TrinityRust.com | AU - Dev on?

Confirmed for TrinityRust.com | AU - Dev: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does TrinityRust.com | AU - Dev run?

Average server fps over the last 48 hours: 32, with a low of 32. Peak entity count: 141,645, covering buildings, deployables and all else in the world. It drew as much as 4,795 MB of memory. Players feel lag when fps drops and the entity count climbs.

Where does TrinityRust.com | AU - Dev sit?

No region tag from TrinityRust.com | AU - Dev, but the name points to Oceania. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 51.161.198.169:28010.

Player Count

What is the player count on TrinityRust.com | AU - Dev?

0 players confirmed on TrinityRust.com | AU - Dev. Across the past seven days, 0 players on average.

What rank does TrinityRust.com | AU - Dev carry among Rust servers?

On player hours over seven days, TrinityRust.com | AU - Dev ranks #15,335, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on TrinityRust.com | AU - Dev?

Nothing in TrinityRust.com | AU - Dev's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for TrinityRust.com | AU - Dev?

The map on TrinityRust.com | AU - Dev is procedural, size 4,950, seed 800530180, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

How to Join

Which steps join TrinityRust.com | AU - Dev?

Open the console in Rust with F1 after starting the game, then type client.connect 51.161.198.169:28010. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://trinityrust.com/.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard mode.
mp0
Max players 0 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.