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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,681online PAX64,778playing OCC3,475with players WIPED 3H118
VANVanilla traffic
Callsign

EVR9935=

EVERYONE'S RUST

Online OC 51.161.145.182:28015 checked 9m ago

monthly wipes vanilla
Clearance · join
Players now 0/ 145 0% full
7-day average0peak 1
Rank#9,935top 45% · #156 in OC
Last wipe21d agomonthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 45% of all ranked servers, top 76% in OC. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h.

The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. 8d 7hThu 5 Nov, 19:00 UTCFW
  2. 36d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:09 UTC21d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST018OC · groups of 16+ · monthly · 33 on average Rustafied.com - AU Long
    Players 27/100
  2. 02COM
    Callsign FCP016OC · groups of 8+ · monthly · 8 on average [AU] Facepunch Premium 1
    Players 11/250
  3. 03COM
    Callsign FCP016OC · groups of 8+ · monthly · 7 on average [AU] Facepunch 1
    Players 5/250
  4. 04COM
    Callsign ASS017OC · groups of 8+ · monthly · 4 on average AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP
    Players 4/500
  5. 05COM
    Callsign CLR015OC · groups of 8+ · monthly · 4 on average ClearRust - Monthly/PVE[AUS] For NOOBS
    Players 9/100
  6. 06COM
    Callsign NZV017OC · groups of 8+ · monthly · 3 on average [NZ] Vanilla Rust 1
    Players 5/75
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show EVERYONE'S RUST?

On Rust Tracker, EVERYONE'S RUST sits in these lists: Oceania servers, tracked live, Community servers, no tags and Vanilla Rust servers, tracked live. It comes up under these filters on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on EVERYONE'S RUST?

These tags are published by EVERYONE'S RUST for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp145 (Max players): 145 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; OC (Oceania): In the server browser it is listed under Oceania. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on EVERYONE'S RUST when wipe day lands?

Recent wipes averaged a peak of 4 players. The peak on the latest wipe came 1 hours after it.

Which wipe times are confirmed for EVERYONE'S RUST?

The only wipe at EVERYONE'S RUST is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 21 days 11 hours since this world was made. Its tags carry a monthly wipe schedule.

Location and Status

Is EVERYONE'S RUST up, and how does its uptime hold?

EVERYONE'S RUST is up and online at this moment. The uptime it reports puts the last restart about 5 days 7 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 6 October 2026.

What Rust version is EVERYONE'S RUST on?

Rust network protocol 2635 and build 168909 on Linux is what EVERYONE'S RUST runs. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does EVERYONE'S RUST run?

Average server fps over the last 48 hours: 153, with a low of 129. Buildings, deployables and the rest of the world took it to a maximum of 99,448 entities. Peak memory use: 5,982 MB. Players feel lag when fps drops and the entity count climbs.

Where does EVERYONE'S RUST sit?

Listed in Oceania under OC: that is EVERYONE'S RUST by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 51.161.145.182:28015.

Population

What is the player count on EVERYONE'S RUST?

Tracking EVERYONE'S RUST: 0 of 145 slots filled. Over seven days: average 0, peak 1 players.

What rank does EVERYONE'S RUST carry among Rust servers?

Top 45% of all ranked servers and #156 in Oceania: EVERYONE'S RUST ranks #9,935 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on EVERYONE'S RUST?

Nothing in EVERYONE'S RUST's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.

What map is EVERYONE'S RUST on?

The map on EVERYONE'S RUST is procedural, size 4,100, seed 50000, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto EVERYONE'S RUST?

Open the console in Rust with F1 after starting the game, then type client.connect 51.161.145.182:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp145,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp145
Max players 145 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Region

OC
Oceania In the server browser it is listed under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.