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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,710online PAX67,217playing OCC3,578with players WIPED 3H111
MODModded traffic
Callsign

SHC13024=

A Shockbyte Rust Server

Online 51.161.145.150:28015 checked 9m ago

moddedoxide
Clearance · join
Players now 0/ 30 0% full
7-day average0peak 3
Rank#13,024top 59%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 02:41 UTC2d ago 0 – running 0
Fri 23 Oct, 03:20 UTC5d ago 1 halved by day 1 3 days 1
Wed 21 Oct, 07:13 UTC7d ago 3 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does A Shockbyte Rust Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry A Shockbyte Rust Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the tags mean that A Shockbyte Rust Server is listed under?

These tags are published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp30 (Max players): Capacity: 30 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on A Shockbyte Rust Server when wipe day lands?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 1 where it did not hold.

When does A Shockbyte Rust Server wipe?

Irregular wipe times at A Shockbyte Rust Server: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 2 days 9 hours.

Location and Status

How reliable is A Shockbyte Rust Server, and is it online now?

A Shockbyte Rust Server is up and online at this moment. About 1 hours ago it restarted last, based on reported uptime. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 18 October 2026.

Which Rust version is confirmed on A Shockbyte Rust Server?

Confirmed for A Shockbyte Rust Server: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does A Shockbyte Rust Server run?

Average server fps over the last 48 hours: 174, with a low of 45. Maximum entities carried: 115,578, from buildings and deployables to everything else. Memory peaked at 4,458 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 51.161.145.150:28015.

Population

How many players are on A Shockbyte Rust Server right now?

Tracking A Shockbyte Rust Server: 0 of 30 slots filled. Over seven days: average 0, peak 3 players.

Where does A Shockbyte Rust Server sit in the server rankings?

Seven-day player hours put A Shockbyte Rust Server at #13,024, within the top 59% of all ranked servers.

Settings

Which settings and rules are confirmed on A Shockbyte Rust Server?

No gather rate appears in A Shockbyte Rust Server's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for A Shockbyte Rust Server?

Generated by the game from seed 2004879457, the procedural map on A Shockbyte Rust Server measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join A Shockbyte Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 51.161.145.150:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp30
Max players Capacity: 30 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.