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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,814online PAX69,594playing OCC3,624with players WIPED 3H187
MODModded traffic
Callsign

FRD16615

Firedasherskull's Server [AU]

Offline 51.161.145.147:23853 checked 28d ago

moddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#16,615top 70%
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 08:48 UTC39d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign VAN021OC · groups of 16+ · monthly · 1 on average vanilla +
    Players 0/75
  2. 02COM
    Callsign RST018OC · groups of 16+ · weekly · 145 on average Rustafied.com - AU Main
    Players 474/700
  3. 03COM
    Callsign RST018OC · groups of 16+ · weekly · 121 on average Rustafied.com - AU Monday
    Players 49/100
  4. 04COM
    Callsign RST010OC · groups of 12+ · weekly · 51 on average Rustopia.gg - AU Main
    Players 75/150
  5. 05COM
    Callsign RST018OC · groups of 16+ · biweekly · 33 on average Rustafied.com - AU Medium
    Players 199/300
  6. 06COM
    Callsign RST018OC · groups of 16+ · weekly · 29 on average Rustafied.com - AU Friday
    Players 6/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Firedasherskull's Server [AU] appear in Rust Tracker lists and filters?

Oceania servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include Firedasherskull's Server [AU]. On the server list, these filters bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Firedasherskull's Server [AU] is listed under?

The game's server browser reads these tags from Firedasherskull's Server [AU]: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Firedasherskull's Server [AU] when wipe day lands?

The average peak across recent wipes: 4 players. The peak on the latest wipe came 2 hours after it.

Which wipe times are confirmed for Firedasherskull's Server [AU]?

The record holds too few of Firedasherskull's Server [AU]'s wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 39 days 4 hours since this world was made.

Location and Status

How reliable is Firedasherskull's Server [AU], and is it online now?

Offline: Firedasherskull's Server [AU] confirmed offline, last seen 28 days 6 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on Firedasherskull's Server [AU]?

Rust network protocol 2633 and build 165217 on Linux is what Firedasherskull's Server [AU] runs. To join, your game must be on the same protocol; Steam handles the update.

Which location is Firedasherskull's Server [AU] in?

No region tag is published by Firedasherskull's Server [AU], but the name points to Oceania. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 51.161.145.147:23853.

Population

What is the player count on Firedasherskull's Server [AU]?

Offline now for Firedasherskull's Server [AU], last seen 28 days 6 hours ago.

What rank does Firedasherskull's Server [AU] carry among Rust servers?

Seven-day player hours put Firedasherskull's Server [AU] at #16,615, within the top 70% of all ranked servers.

Settings

Which settings and rules are confirmed on Firedasherskull's Server [AU]?

Nothing in Firedasherskull's Server [AU]'s name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on Firedasherskull's Server [AU]?

A procedural map of size 4,500 runs on Firedasherskull's Server [AU], generated by the game from seed 50000. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join Firedasherskull's Server [AU]?

Open the console in Rust with F1 after starting the game, then type client.connect 51.161.145.147:23853. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Default team size: 8.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.