ASU15269=
AUS LOST LANDS
Online 51.161.132.10:25576 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 0/75
-
02COMPlayers 89/250
-
03COMPlayers 12/100
-
04COMPlayers 23/150
-
05COMPlayers 60/100
-
06COMPlayers 31/200
Quick answers
From the figures on this page.
Tags
Where does AUS LOST LANDS appear in Rust Tracker lists and filters?
Oceania servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include AUS LOST LANDS. It comes up under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does AUS LOST LANDS carry, and what do they mean?
Listed for the server browser to read, AUS LOST LANDS publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on AUS LOST LANDS when wipe day lands?
At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 1 hours after it.
On what schedule does AUS LOST LANDS wipe?
Too few wipes on record for AUS LOST LANDS to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 26 days 6 hours since this world was made.
Server Details
Is AUS LOST LANDS up, and how does its uptime hold?
AUS LOST LANDS is up and online at this moment. By its own uptime figure, the last restart was roughly 5 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is AUS LOST LANDS running?
Rust network protocol 2635 and build 168909 on Linux is what AUS LOST LANDS runs. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on AUS LOST LANDS?
Server fps held an average of 126 across the last 48 hours, never below 110. Peak entity count: 111,661, covering buildings, deployables and all else in the world. It drew as much as 3,352 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Where does AUS LOST LANDS sit?
The name of AUS LOST LANDS points to Oceania, though no region tag is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 51.161.132.10:25576.
Population
How many players are on AUS LOST LANDS right now?
AUS LOST LANDS is at 0 players, capacity 500. The last seven days put it at 0 players on average.
How does AUS LOST LANDS compare in the rankings?
On player hours over seven days, AUS LOST LANDS ranks #15,269, inside the top 68% of all ranked servers.
Settings
Which settings and rules are confirmed on AUS LOST LANDS?
The name of AUS LOST LANDS carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for AUS LOST LANDS?
The map on AUS LOST LANDS is procedural, size 4,300, seed 84114655, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
How do you get onto AUS LOST LANDS?
Open the console in Rust with F1 after starting the game, then type client.connect 51.161.132.10:25576. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp500
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.