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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,893online PAX98,350playing OCC3,934with players WIPED 3H402
MODModded traffic
Callsign

SRV5474=

Survival Legends Test

Online NA 50.36.100.212:28025 checked 10m ago

monthly wipes moddedoxidepve
Clearance · join
Players now 0/ 5 0% full
7-day average0peak 4
Rank#5,474top 25% · #917 in NA
Last wipe1d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
0123418:0003:0012:0021:0006:0015:00Wiped Tue 27 Oct, 22:47 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040018:0003:0012:0021:0006:0015:00Wiped Tue 27 Oct, 22:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h.

The force wipe · high confidence

usual gap7.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 27 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 22:47 UTC1d ago – – running 0
Tue 27 Oct, 15:55 UTC2d ago 4 – 0.3 days 0
Mon 12 Oct, 19:33 UTC16d ago 2 halved by day 1 14.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST013NA · groups of 8+ · monthly · 49 on average [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 32/200
  2. 02MOD
    Callsign RST014NA · groups of 8+ · monthly · 38 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 28/200
  3. 03MOD
    Callsign HXE014NA · no group limit · 1x · monthly · 35 on average Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
    Players 72/100
  4. 04MOD
    Callsign ZMB017NA · groups of 14+ · monthly · 34 on average Zombie Land PVE Monthly | Raids | Skills | Custom Maps
    Players 14/100
  5. 05MOD
    Callsign SLT017NA · groups of 20+ · monthly · 24 on average [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
    Players 24/150
  6. 06MOD
    Callsign ALL046NA · groups of 8+ · monthly · 12 on average US | For all Mankind PVE | No Raiding/Killing/Stealing
    Players 15/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Survival Legends Test?

On Rust Tracker, Survival Legends Test sits in these lists: PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

What do the tags mean that Survival Legends Test is listed under?

These tags are published by Survival Legends Test for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Server browser: listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Survival Legends Test when wipe day lands?

Recent wipes averaged a peak of 3 players. The peak on the latest wipe came 8 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

When does Survival Legends Test wipe?

One wipe a month for Survival Legends Test: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 42 hours since this world was made. Its tags carry a monthly wipe schedule.

Location and Status

What is the uptime on Survival Legends Test, and is it online?

Survival Legends Test is up and online at this moment. By its own uptime figure, the last restart was roughly 40 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 9 October 2026.

Which Rust build is Survival Legends Test running?

Rust network protocol 2635 and build 168909 on Windows is what Survival Legends Test runs. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Survival Legends Test?

Average server fps over the last 48 hours: 214, with a low of 175. Maximum entities carried: 11,468, from buildings and deployables to everything else. Peak memory use: 3,925 MB. Players feel lag when fps drops and the entity count climbs.

What location is Survival Legends Test hosted in?

In North America, under its NA tag, is where Survival Legends Test lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 50.36.100.212:28025.

Population

How many players are on Survival Legends Test right now?

Survival Legends Test is at 0 players, capacity 5. Peak of 4 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 23:00 UTC, averaging 4 players.

How does Survival Legends Test compare in the rankings?

Top 25% of all ranked servers and #917 in North America: Survival Legends Test ranks #5,474 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on Survival Legends Test?

Nothing in Survival Legends Test's name states a gather rate. Up to 8 players per group, the game's default. It runs pve, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for Survival Legends Test?

A procedural map of size 6,000 runs on Survival Legends Test, generated by the game from seed 339491012. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

How to Join

How do you get onto Survival Legends Test?

To connect: start Rust, press F1, enter client.connect 50.36.100.212:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://survivallegendshosting.net/.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.