LCL13283
Local Dev Server
Offline 50.20.242.36:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:45 UTC16d ago | 1 | – | running | 1 |
| Mon 12 Oct, 08:46 UTC17d ago | 1 | – | 0.5 days | 0 |
| Fri 9 Oct, 22:30 UTC19d ago | 1 | halved by day 1 | 2.4 days | 1 |
| Thu 8 Oct, 20:43 UTC20d ago | 1 | – | 1.1 days | 0 |
| Wed 7 Oct, 00:22 UTC22d ago | 1 | – | 1.8 days | 0 |
| Tue 6 Oct, 00:17 UTC23d ago | 1 | – | 1 days | 0 |
| Mon 5 Oct, 17:39 UTC23d ago | 1 | – | 0.3 days | 1 |
| Sun 4 Oct, 19:10 UTC24d ago | 1 | – | 0.9 days | 1 |
| Wed 30 Sep, 14:10 UTC28d ago | 1 | – | 4.2 days | 1 |
| Tue 29 Sep, 20:37 UTC29d ago | 1 | – | 0.7 days | 1 |
| Thu 17 Sep, 13:45 UTC41d ago | 1 | – | 12.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 179/500
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02MODPlayers 121/100
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03MODPlayers 86/700
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04MODPlayers 22/200
-
05MODPlayers 26/1000
-
06MODPlayers 268/700
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Local Dev Server?
Modded servers, tracked live — the Rust Tracker lists that include Local Dev Server. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Local Dev Server is listed under?
Listed for the server browser to read, Local Dev Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on Local Dev Server when wipe day lands?
Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.
Which wipe times are confirmed for Local Dev Server?
Irregular wipe times at Local Dev Server: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 16 days 15 hours.
Location and Status
How reliable is Local Dev Server, and is it online now?
Tracking shows Local Dev Server offline as of now, last seen 16 days 15 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 16 September 2026.
Which Rust version is confirmed on Local Dev Server?
Rust network protocol 2634 and build 167584 is the build on Local Dev Server; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is Local Dev Server hosted in?
Nothing on region from Local Dev Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 50.20.242.36:28015.
Population
Is Local Dev Server busy?
Last seen 16 days 15 hours ago; Local Dev Server is offline at present.
What rank does Local Dev Server carry among Rust servers?
Seven-day player hours put Local Dev Server at #13,283, within the top 61% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Local Dev Server?
Nothing in Local Dev Server's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Connect
What is the way to join Local Dev Server?
To connect: start Rust, press F1, enter client.connect 50.20.242.36:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.