Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,823online PAX72,372playing OCC3,652with players WIPED 3H214
MODModded traffic
Callsign

LCL13283

Local Dev Server

Offline 50.20.242.36:28015 checked 16d ago

moddedoxide
Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,283top 61%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep4 Oct9 Oct14 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 12 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:45 UTC16d ago 1 – running 1
Mon 12 Oct, 08:46 UTC17d ago 1 – 0.5 days 0
Fri 9 Oct, 22:30 UTC19d ago 1 halved by day 1 2.4 days 1
Thu 8 Oct, 20:43 UTC20d ago 1 – 1.1 days 0
Wed 7 Oct, 00:22 UTC22d ago 1 – 1.8 days 0
Tue 6 Oct, 00:17 UTC23d ago 1 – 1 days 0
Mon 5 Oct, 17:39 UTC23d ago 1 – 0.3 days 1
Sun 4 Oct, 19:10 UTC24d ago 1 – 0.9 days 1
Wed 30 Sep, 14:10 UTC28d ago 1 – 4.2 days 1
Tue 29 Sep, 20:37 UTC29d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 149 on average ShockRust | Blue | NoLimit
    Players 179/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 121/100
  3. 03MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 86/700
  4. 04MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 22/200
  5. 05MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 26/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 268/700
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Local Dev Server?

Modded servers, tracked live — the Rust Tracker lists that include Local Dev Server. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Local Dev Server is listed under?

Listed for the server browser to read, Local Dev Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on Local Dev Server when wipe day lands?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.

Which wipe times are confirmed for Local Dev Server?

Irregular wipe times at Local Dev Server: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 16 days 15 hours.

Location and Status

How reliable is Local Dev Server, and is it online now?

Tracking shows Local Dev Server offline as of now, last seen 16 days 15 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 16 September 2026.

Which Rust version is confirmed on Local Dev Server?

Rust network protocol 2634 and build 167584 is the build on Local Dev Server; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

What location is Local Dev Server hosted in?

Nothing on region from Local Dev Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 50.20.242.36:28015.

Population

Is Local Dev Server busy?

Last seen 16 days 15 hours ago; Local Dev Server is offline at present.

What rank does Local Dev Server carry among Rust servers?

Seven-day player hours put Local Dev Server at #13,283, within the top 61% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Local Dev Server?

Nothing in Local Dev Server's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Connect

What is the way to join Local Dev Server?

To connect: start Rust, press F1, enter client.connect 50.20.242.36:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build Build: 167584.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.