DCK8252=
Duckie
Online 5.83.165.79:11500 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 15:33 UTC7d ago | 1 | – | running | 0 |
| Tue 6 Oct, 14:33 UTC22d ago | 1 | halved by day 2 | 15 days | 0 |
| Thu 1 Oct, 17:53 UTC FW27d ago | 0 | – | 4.9 days | 0 |
| Wed 30 Sep, 10:14 UTC28d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 205/500
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02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
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05MODPlayers 19/200
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06MODPlayers 50/1000
Quick answers
From the figures on this page.
Filters
Where does Duckie appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include Duckie. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Duckie?
These tags are published by Duckie for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Duckie when wipe day lands?
Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 2 the crowd dropped below half where it did not hold.
Which wipe times are confirmed for Duckie?
Irregular wipe times at Duckie: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 7 days 3 hours.
Location and Status
What is the uptime on Duckie, and is it online?
Right now Duckie is online. About 5 days 21 hours ago it restarted last, based on reported uptime. 100% uptime over the last 7 full days, with 168 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is Duckie on?
Rust network protocol 2635 and build 168909 is the build on Duckie; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
Is Duckie holding performance?
Average server fps over the last 48 hours: 10, with a low of 10. Peak entity count: 93,880, covering buildings, deployables and all else in the world. Memory peaked at 3,516 MB. A climbing entity count and low fps are what register as lag for players.
Where does Duckie sit?
No region is published by Duckie. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 5.83.165.79:11500.
Player Count
What is the player count on Duckie?
Duckie is at 0 players, capacity 50. Peak of 1 in the last seven days, average 0 players.
Where does Duckie sit in the server rankings?
Top 37% of all ranked servers, and #8,252 on seven-day player hours: Duckie.
Settings
Which settings and rules are confirmed on Duckie?
Nothing in Duckie's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on Duckie?
A procedural map of size 4,000 runs on Duckie, generated by the game from seed 919098518. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
How do you get onto Duckie?
Open the console in Rust with F1 after starting the game, then type client.connect 5.83.165.79:11500. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.