STF15269=
SteForceOne Part2
Online 5.83.165.189:25000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 73/500
-
02MODPlayers 133/100
-
03MODPlayers 139/225
-
04MODPlayers 48/700
-
05MODPlayers 143/700
-
06MODPlayers 348/350
Quick answers
From the figures on this page.
Tags
Where does SteForceOne Part2 appear in Rust Tracker lists and filters?
These Rust Tracker lists carry SteForceOne Part2: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does SteForceOne Part2 carry, and what do they mean?
Listed for the server browser to read, SteForceOne Part2 publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on SteForceOne Part2 on wipe day?
At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.
On what schedule does SteForceOne Part2 wipe?
Once a month is the wipe rate at SteForceOne Part2, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 28 days 2 hours.
Location and Status
Is SteForceOne Part2 up, and how does its uptime hold?
Right now SteForceOne Part2 is online. By its own uptime figure, the last restart was roughly 17 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 1 October 2026.
Which Rust build is SteForceOne Part2 running?
Confirmed for SteForceOne Part2: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.
How smoothly does SteForceOne Part2 run?
For the last 48 hours it averaged 10 server fps; the floor was 10. Buildings, deployables and the rest of the world took it to a maximum of 100,957 entities. Memory peaked at 3,164 MB. A climbing entity count and low fps are what register as lag for players.
What location is SteForceOne Part2 hosted in?
No region is published by SteForceOne Part2. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 5.83.165.189:25000.
Population
Is SteForceOne Part2 busy?
Tracking SteForceOne Part2: 0 of 50 slots filled. The last seven days put it at 0 players on average.
What rank does SteForceOne Part2 carry among Rust servers?
Top 68% of all ranked servers, and #15,269 on seven-day player hours: SteForceOne Part2.
Settings
Which settings and rules are confirmed on SteForceOne Part2?
The name of SteForceOne Part2 carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for SteForceOne Part2?
A procedural map of size 4,250 runs on SteForceOne Part2, generated by the game from seed 1855566903. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
Which steps join SteForceOne Part2?
To connect: start Rust, press F1, enter client.connect 5.83.165.189:25000 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.