IND14108
Industrial Frontier | Local Development
Offline 5.69.152.23:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 66/500
-
02MODPlayers 127/100
-
03MODPlayers 63/225
-
04MODPlayers 55/700
-
05MODPlayers 17/200
-
06MODPlayers 10/1000
Quick answers
From the figures on this page.
Filters
Where does Industrial Frontier | Local Development appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Industrial Frontier | Local Development: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that Industrial Frontier | Local Development is listed under?
The game's server browser reads these tags from Industrial Frontier | Local Development: gmrust (Game mode): Rust survival, standard mode; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does Industrial Frontier | Local Development wipe?
Industrial Frontier | Local Development's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 7 days 5 hours.
Location and Status
What is the uptime on Industrial Frontier | Local Development, and is it online?
Offline: Industrial Frontier | Local Development confirmed offline, last seen 7 days 4 hours ago. Uptime stood at 0% for the last 6 full days, 0 of 144 hours online. Rust Tracker logged it first on 21 October 2026.
Which Rust build is Industrial Frontier | Local Development running?
Rust network protocol 2634 and build 167781 is the build on Industrial Frontier | Local Development; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is Industrial Frontier | Local Development hosted in?
No region is published by Industrial Frontier | Local Development. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 5.69.152.23:28015.
Player Count
Is Industrial Frontier | Local Development busy?
Offline: Industrial Frontier | Local Development, last seen 7 days 4 hours ago. Seven-day average 1 players; peak 1.
What rank does Industrial Frontier | Local Development carry among Rust servers?
Seven-day player hours put Industrial Frontier | Local Development at #14,108, within the top 63% of all ranked servers.
Settings
Which settings and rules are confirmed on Industrial Frontier | Local Development?
The name of Industrial Frontier | Local Development carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.
What map is Industrial Frontier | Local Development on?
Generated by the game: the procedural map on Industrial Frontier | Local Development.
Connect
Which steps join Industrial Frontier | Local Development?
Open the console in Rust with F1 after starting the game, then type client.connect 5.69.152.23:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp5
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.