APL15344
Apollo Local Dev
Offline 5.175.164.193:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 173/500
-
02MODPlayers 120/100
-
03MODPlayers 187/225
-
04MODPlayers 81/700
-
05MODPlayers 349/350
-
06MODPlayers 252/700
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Apollo Local Dev?
On Rust Tracker, Apollo Local Dev sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags does Apollo Local Dev carry, and what do they mean?
Listed for the server browser to read, Apollo Local Dev publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp20 (Max players): Slots: 20; ts32 (Group limit): No team may exceed 32; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does Apollo Local Dev wipe?
Too few wipes on record for Apollo Local Dev to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 6 days 20 hours.
Server Details
How reliable is Apollo Local Dev, and is it online now?
Offline now, Apollo Local Dev was last seen 6 days 20 hours ago. 0 of 144 hours up over the last 6 full days: 0% uptime. Rust Tracker logged it first on 22 October 2026.
Which Rust version is confirmed on Apollo Local Dev?
Confirmed for Apollo Local Dev: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.
What location is Apollo Local Dev hosted in?
Region: none published by Apollo Local Dev. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 5.175.164.193:28015.
Population
What is the player count on Apollo Local Dev?
Offline now for Apollo Local Dev, last seen 6 days 20 hours ago. The last seven days put it at 0 players on average.
Where does Apollo Local Dev sit in the server rankings?
Seven-day player hours put Apollo Local Dev at #15,344, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Apollo Local Dev?
The name of Apollo Local Dev carries no gather rate. 32 players is the group cap. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is Apollo Local Dev on?
Generated by the game from seed 12345, the procedural map on Apollo Local Dev measures 1,000. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
What is the way to join Apollo Local Dev?
Open the console in Rust with F1 after starting the game, then type client.connect 5.175.164.193:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z
Game
gmrust
mp20
ts32
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.