SKN16002
skin_test
Offline 5.164.252.134:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:19 UTC24d ago | 0 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 119/500
-
02MODPlayers 121/100
-
03MODPlayers 140/225
-
04MODPlayers 105/700
-
05MODPlayers 31/200
-
06MODPlayers 30/1000
Quick answers
From the figures on this page.
Tags
Where does skin_test appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include skin_test. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does skin_test carry, and what do they mean?
Listed for the server browser to read, skin_test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on skin_test when wipe day lands?
At their busiest, recent wipes averaged 0 players. 1 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for skin_test?
skin_test's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 24 days 11 hours.
Location and Status
What is the uptime on skin_test, and is it online?
Offline: skin_test confirmed offline, last seen 24 days 8 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 20 September 2026.
What Rust version is skin_test on?
Rust network protocol 2634 and build 166652 on Windows is what skin_test runs. To join, your game must be on the same protocol; Steam handles the update.
Where does skin_test sit?
No region is published by skin_test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 5.164.252.134:28015.
Player Count
Is skin_test busy?
Offline now for skin_test, last seen 24 days 8 hours ago.
What rank does skin_test carry among Rust servers?
Top 71% of all ranked servers, and #16,002 on seven-day player hours: skin_test.
Map and Rules
Which settings and rules are confirmed on skin_test?
Nothing in skin_test's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is skin_test on?
Procedural map on skin_test, made by the game.
Connect
Which steps join skin_test?
To connect: start Rust, press F1, enter client.connect 5.164.252.134:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.