PRJ15196
Project Lazarus Dev
Offline 47.236.31.244:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 205/500
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02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
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05MODPlayers 19/200
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06MODPlayers 50/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Project Lazarus Dev?
On Rust Tracker, Project Lazarus Dev sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does Project Lazarus Dev carry, and what do they mean?
The game's server browser reads these tags from Project Lazarus Dev: gmrust (Game mode): Rust survival, standard mode; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does Project Lazarus Dev wipe?
Too few wipes on record for Project Lazarus Dev to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 11 days 17 hours.
Location and Status
How reliable is Project Lazarus Dev, and is it online now?
Offline now, Project Lazarus Dev was last seen 11 days 17 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 17 October 2026.
Which Rust build is Project Lazarus Dev running?
Rust network protocol 2634 and build 167781 is the build on Project Lazarus Dev; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
What location is Project Lazarus Dev hosted in?
Region: none published by Project Lazarus Dev. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 47.236.31.244:28015.
Player Count
Is Project Lazarus Dev busy?
Offline now for Project Lazarus Dev, last seen 11 days 17 hours ago.
How does Project Lazarus Dev compare in the rankings?
Seven-day player hours put Project Lazarus Dev at #15,196, within the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on Project Lazarus Dev?
Nothing in Project Lazarus Dev's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for Project Lazarus Dev?
Generated by the game: the procedural map on Project Lazarus Dev.
Connect
Which steps join Project Lazarus Dev?
Open the console in Rust with F1 after starting the game, then type client.connect 47.236.31.244:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp30
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.