RND15444
Roundtrace private lifecycle test
Offline 47.199.60.2:28028 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 79/500
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02MODPlayers 128/100
-
03MODPlayers 90/225
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04MODPlayers 33/200
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05MODPlayers 88/700
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06MODPlayers 23/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Roundtrace private lifecycle test?
Modded servers, tracked live — the Rust Tracker lists that include Roundtrace private lifecycle test. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does Roundtrace private lifecycle test carry, and what do they mean?
The game's server browser reads these tags from Roundtrace private lifecycle test: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
Which wipe times are confirmed for Roundtrace private lifecycle test?
Too few wipes on record for Roundtrace private lifecycle test to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 39 days.
Server Details
Is Roundtrace private lifecycle test up, and how does its uptime hold?
Offline: Roundtrace private lifecycle test confirmed offline, last seen 39 days ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 18 September 2026.
What Rust version is Roundtrace private lifecycle test on?
Rust network protocol 2633 and build 164530 is the build on Roundtrace private lifecycle test; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is Roundtrace private lifecycle test hosted in?
No region is published by Roundtrace private lifecycle test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 47.199.60.2:28028.
Population
Is Roundtrace private lifecycle test busy?
Offline now for Roundtrace private lifecycle test, last seen 39 days ago.
What rank does Roundtrace private lifecycle test carry among Rust servers?
Top – of all ranked servers, and #15,444 on seven-day player hours: Roundtrace private lifecycle test.
Settings
Which settings and rules are confirmed on Roundtrace private lifecycle test?
The name of Roundtrace private lifecycle test carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Roundtrace private lifecycle test?
Procedural map on Roundtrace private lifecycle test, made by the game.
How to Join
How do you get onto Roundtrace private lifecycle test?
To connect: start Rust, press F1, enter client.connect 47.199.60.2:28028 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.