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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,817online PAX87,514playing OCC3,688with players WIPED 3H401
MODModded traffic
Callsign

TST13766

TEST Server

Offline 46.73.161.91:28015 checked 23d ago

moddedoxide
Clearance · join
Players now 1/ 150 1% full
7-day average0peak –
Rank#13,766top 61%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:42 UTC24d ago 1 – running 1
Mon 5 Oct, 08:21 UTC24d ago 1 – 0.3 days 1
Sun 4 Oct, 19:34 UTC25d ago 1 – 0.5 days 1
Thu 1 Oct, 10:54 UTC28d ago 1 – 3.4 days 1
Tue 22 Sep, 16:35 UTC37d ago 1 halved by day 1 8.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does TEST Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry TEST Server: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on TEST Server?

The game's server browser reads these tags from TEST Server: gmrust (Game mode): Rust survival, standard mode; mp150 (Max players): Capacity: 150 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on TEST Server when wipe day lands?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd dropped below half where it did not hold.

When does TEST Server wipe?

Wipe times at TEST Server are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 24 days 5 hours.

Location and Status

Is TEST Server up, and how does its uptime hold?

Offline: TEST Server confirmed offline, last seen 23 days 22 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 20 September 2026.

Which Rust build is TEST Server running?

Rust network protocol 2634 and build 166586 on Windows is what TEST Server runs. To join, your game must be on the same protocol; Steam handles the update.

Which location is TEST Server in?

Region: none published by TEST Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 46.73.161.91:28015.

Population

Is TEST Server busy?

Offline now for TEST Server, last seen 23 days 22 hours ago.

How does TEST Server compare in the rankings?

On player hours over seven days, TEST Server ranks #13,766, inside the top 61% of all ranked servers.

Settings

Which settings and rules are confirmed on TEST Server?

Nothing in TEST Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

How to Join

What is the way to join TEST Server?

To connect: start Rust, press F1, enter client.connect 46.73.161.91:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp150
Max players Capacity: 150 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.