TST15515
TEST
Offline 46.41.65.46:28015 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 100/500
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02MODPlayers 131/100
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03MODPlayers 110/225
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04MODPlayers 29/200
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05MODPlayers 96/700
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06MODPlayers 34/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show TEST?
On Rust Tracker, TEST sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does TEST carry, and what do they mean?
These tags are published by TEST for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does TEST wipe?
Too few wipes on record for TEST to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 37 days 10 hours.
Location and Status
How reliable is TEST, and is it online now?
Tracking shows TEST offline as of now, last seen 37 days 6 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 20 September 2026.
What Rust version is TEST on?
Confirmed for TEST: Rust network protocol 2633 and build 164530, Windows. Steam updates it for you; your game must share the protocol to join.
Which location is TEST in?
No region is published by TEST. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 46.41.65.46:28015.
Player Count
Is TEST busy?
Offline: TEST, last seen 37 days 6 hours ago.
Where does TEST sit in the server rankings?
Top – of all ranked servers, and #15,515 on seven-day player hours: TEST.
Settings
Which settings and rules are confirmed on TEST?
Nothing in TEST's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on TEST?
Procedural map on TEST, made by the game.
How to Join
How do you get onto TEST?
To connect: start Rust, press F1, enter client.connect 46.41.65.46:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.