TST15383
TestServerRust - AgentRustService Monitor
Offline 46.181.239.168:27015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 32/500
-
02MODPlayers 126/100
-
03MODPlayers 38/225
-
04MODPlayers 10/700
-
05MODPlayers 2/200
-
06MODPlayers 1/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry TestServerRust - AgentRustService Monitor?
On Rust Tracker, TestServerRust - AgentRustService Monitor sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that TestServerRust - AgentRustService Monitor is listed under?
The game's server browser reads these tags from TestServerRust - AgentRustService Monitor: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; jp0 (Custom tag): Set by the owner or a plugin; not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for TestServerRust - AgentRustService Monitor?
The record holds too few of TestServerRust - AgentRustService Monitor's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 13 days 18 hours.
Location and Status
Is TestServerRust - AgentRustService Monitor up, and how does its uptime hold?
Offline now, TestServerRust - AgentRustService Monitor was last seen 8 days 8 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 15 October 2026.
Which Rust version is confirmed on TestServerRust - AgentRustService Monitor?
Rust network protocol 2634 and build 167781 on Windows is what TestServerRust - AgentRustService Monitor runs. Steam updates it for you; your game must share the protocol to join.
Where does TestServerRust - AgentRustService Monitor sit?
No region is published by TestServerRust - AgentRustService Monitor. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 46.181.239.168:27015.
Player Count
What is the player count on TestServerRust - AgentRustService Monitor?
Offline: TestServerRust - AgentRustService Monitor, last seen 8 days 8 hours ago.
What rank does TestServerRust - AgentRustService Monitor carry among Rust servers?
Top 70% of all ranked servers, and #15,383 on seven-day player hours: TestServerRust - AgentRustService Monitor.
Map and Rules
Which settings and rules are confirmed on TestServerRust - AgentRustService Monitor?
Nothing in TestServerRust - AgentRustService Monitor's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on TestServerRust - AgentRustService Monitor?
A procedural map runs on TestServerRust - AgentRustService Monitor, generated by the game.
Connect
Which steps join TestServerRust - AgentRustService Monitor?
Open the console in Rust with F1 after starting the game, then type client.connect 46.181.239.168:27015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,jp0,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.