WRL13894=
Worldwar BetBoom [dev]
Online 46.174.50.219:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:51 UTC5d ago | 1 | – | running | 0 |
| Sat 17 Oct, 20:03 UTC11d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Thu 15 Oct, 21:00 UTC13d ago | 1 | – | 2 days | 0 |
| Wed 30 Sep, 20:44 UTC28d ago | 0 | – | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 72/500
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02MODPlayers 132/100
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03MODPlayers 71/225
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04MODPlayers 60/700
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05MODPlayers 18/200
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06MODPlayers 9/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Worldwar BetBoom [dev]?
These Rust Tracker lists carry Worldwar BetBoom [dev]: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags does Worldwar BetBoom [dev] carry, and what do they mean?
These tags are published by Worldwar BetBoom [dev] for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on Worldwar BetBoom [dev] when wipe day lands?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.
Which wipe times are confirmed for Worldwar BetBoom [dev]?
No next wipe to predict for Worldwar BetBoom [dev], which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 5 days 12 hours.
Location and Status
How reliable is Worldwar BetBoom [dev], and is it online now?
Right now Worldwar BetBoom [dev] is online. The uptime it reports puts the last restart about 4 days 8 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. First contact for Rust Tracker: 29 September 2026.
Which Rust build is Worldwar BetBoom [dev] running?
Rust network protocol 2635 and build 168909 on Linux is what Worldwar BetBoom [dev] runs. The same protocol is required to join, and Steam updates it for you.
How smoothly does Worldwar BetBoom [dev] run?
Average server fps over the last 48 hours: 197, with a low of 158. Buildings, deployables and the rest of the world took it to a maximum of 62,588 entities. Memory peaked at 3,790 MB. A climbing entity count and low fps are what register as lag for players.
Where does Worldwar BetBoom [dev] sit?
No region is published by Worldwar BetBoom [dev]. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 46.174.50.219:28015.
Population
Is Worldwar BetBoom [dev] busy?
Slots 100; players on board 0: that is Worldwar BetBoom [dev] now. Over seven days: average 0, peak 1 players.
Where does Worldwar BetBoom [dev] sit in the server rankings?
Seven-day player hours put Worldwar BetBoom [dev] at #13,894, within the top 63% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Worldwar BetBoom [dev]?
No gather rate appears in Worldwar BetBoom [dev]'s name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Worldwar BetBoom [dev]?
Generated by the game from seed 1337, the procedural map on Worldwar BetBoom [dev] measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
Connect
Which steps join Worldwar BetBoom [dev]?
To connect: start Rust, press F1, enter client.connect 46.174.50.219:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.