ZNO8639=
ZONE_51
Online 46.174.48.131:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:22 UTC4d ago | 1 | – | running | 0 |
| Tue 13 Oct, 20:28 UTC14d ago | 1 | halved by day 2 | 10.7 days | 0 |
| Sat 10 Oct, 12:00 UTC18d ago | 1 | held half | 3.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 205/500
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02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
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05MODPlayers 19/200
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06MODPlayers 50/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show ZONE_51?
Modded servers, tracked live — the Rust Tracker lists that include ZONE_51. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags does ZONE_51 carry, and what do they mean?
Listed for the server browser to read, ZONE_51 publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on ZONE_51 when wipe day lands?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. By day 2 the crowd dropped below half where it did not hold.
When does ZONE_51 wipe?
No next wipe to predict for ZONE_51, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 4 days 5 hours since this world was made.
Location and Status
Is ZONE_51 up, and how does its uptime hold?
Tracking shows ZONE_51 online as of now. By its own uptime figure, the last restart was roughly 4 days 1 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 10 October 2026.
What Rust version is ZONE_51 on?
Confirmed for ZONE_51: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on ZONE_51?
Average server fps over the last 48 hours: 97, with a low of 48. Maximum entities carried: 91,299, from buildings and deployables to everything else. Peak memory use: 3,522 MB. Players feel lag when fps drops and the entity count climbs.
What location is ZONE_51 hosted in?
Region: none published by ZONE_51. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 46.174.48.131:28015.
Population
Is ZONE_51 busy?
ZONE_51 is at 0 players, capacity 100. Over seven days: average 0, peak 1 players. At 15:00 UTC it drew its highest average of the last 48 hours: 1 players.
What rank does ZONE_51 carry among Rust servers?
Top 39% of all ranked servers, and #8,639 on seven-day player hours: ZONE_51.
Map and Rules
Which settings and rules are confirmed on ZONE_51?
No gather rate appears in ZONE_51's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is ZONE_51 on?
Generated by the game from seed 1337, the procedural map on ZONE_51 measures 4,000. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
How do you get onto ZONE_51?
Open the console in Rust with F1 after starting the game, then type client.connect 46.174.48.131:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://m.vk.ru/.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.