DVB15291
Server_217_DevBlog
Offline 46.172.84.193:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 06:00 UTC37d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 141/500
-
02MODPlayers 125/100
-
03MODPlayers 150/225
-
04MODPlayers 114/700
-
05MODPlayers 35/200
-
06MODPlayers 33/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Server_217_DevBlog?
Modded servers, tracked live — the Rust Tracker lists that include Server_217_DevBlog. It comes up under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Which tags does Server_217_DevBlog carry, and what do they mean?
These tags are published by Server_217_DevBlog for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; v2183 (Protocol): Join only if your game is on protocol 2183; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it is listed under Modded; h5e7466bf (Custom tag): Set by the owner or a plugin; not a standard Rust tag; stok (Custom tag): Set by the owner or a plugin; not a standard Rust tag. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on Server_217_DevBlog when wipe day lands?
Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for Server_217_DevBlog?
Server_217_DevBlog's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 11 days 14 hours.
Location and Status
How reliable is Server_217_DevBlog, and is it online now?
Offline now, Server_217_DevBlog was last seen 9 days 13 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 13 September 2026.
What Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is Server_217_DevBlog in?
Nothing on region from Server_217_DevBlog; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 46.172.84.193:28015.
Population
Is Server_217_DevBlog busy?
Offline: Server_217_DevBlog, last seen 9 days 13 hours ago.
How does Server_217_DevBlog compare in the rankings?
Top 69% of all ranked servers, and #15,291 on seven-day player hours: Server_217_DevBlog.
Settings
Which settings and rules are confirmed on Server_217_DevBlog?
No gather rate appears in Server_217_DevBlog's name. The group limit is not published. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Off: VAC, Valve's anti-cheat.
Which map is loaded on Server_217_DevBlog?
Generated by the game: the procedural map on Server_217_DevBlog.
Connect
Which steps join Server_217_DevBlog?
Open the console in Rust with F1 after starting the game, then type client.connect 46.172.84.193:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2183
Mods and access
oxide
modded
Other
h5e7466bf
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.