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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,718online PAX61,678playing OCC3,282with players WIPED 3H174
VANVanilla traffic
Callsign

TST11365=

Testing Grounds - Vanilla – Enter at Your Own Risk

Online NA 45.45.239.248:28015 checked 9m ago

monthly wipes vanilla
Clearance · join
Players now 0/ 3 0% full
7-day average0peak 3
Rank#11,365top 51% · #1326 in NA
Last wipe1d agomonthly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

02040608001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h.

The force wipe · high confidence

usual gap14.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 34d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 27 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:32 UTC1d ago – – running 0
Tue 27 Oct, 01:04 UTC2d ago 3 – 1 days 0
Mon 28 Sep, 22:03 UTC31d ago 0 – 28.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST010NA · groups of 16+ · monthly · 124 on average Rustopia.gg - US Large
    Players 145/200
  2. 02COM
    Callsign RST015NA · groups of 12+ · monthly · 108 on average Rusty Moose |US Monthly|
    Players 92/200
  3. 03COM
    Callsign FCP016NA · groups of 8+ · monthly · 74 on average [US East] Facepunch Premium 1
    Players 65/400
  4. 04COM
    Callsign RST015NA · groups of 50+ · monthly · 59 on average RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY
    Players 125/225
  5. 05COM
    Callsign PCK016NA · groups of 20+ · monthly · 34 on average PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo
    Players 24/200
  6. 06COM
    Callsign RST015NA · groups of 16+ · monthly · 32 on average Rusticated.com - US Premium Long
    Players 26/150
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Testing Grounds - Vanilla – Enter at Your Own Risk?

These Rust Tracker lists carry Testing Grounds - Vanilla – Enter at Your Own Risk: Community servers, no tags, North America: live server tracking and Vanilla Rust servers, tracked live. On the server list, these filters bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

What do the tags mean that Testing Grounds - Vanilla – Enter at Your Own Risk is listed under?

Listed for the server browser to read, Testing Grounds - Vanilla – Enter at Your Own Risk publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; NA (North America): In the server browser it is listed under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on Testing Grounds - Vanilla – Enter at Your Own Risk on wipe day?

Recent wipes averaged a peak of 2 players. 23 hours after the latest wipe, the crowd peaked.

On what schedule does Testing Grounds - Vanilla – Enter at Your Own Risk wipe?

One wipe a month for Testing Grounds - Vanilla – Enter at Your Own Risk: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 47 hours. A monthly wipe schedule is published in its tags.

Location and Status

How reliable is Testing Grounds - Vanilla – Enter at Your Own Risk, and is it online now?

Testing Grounds - Vanilla – Enter at Your Own Risk is up and online at this moment. About 4 hours ago it restarted last, based on reported uptime. Uptime stood at 85% for the last 7 full days, 143 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

What Rust version is Testing Grounds - Vanilla – Enter at Your Own Risk on?

Confirmed for Testing Grounds - Vanilla – Enter at Your Own Risk: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does Testing Grounds - Vanilla – Enter at Your Own Risk run?

Average server fps over the last 48 hours: 60, with a low of 58. Buildings, deployables and the rest of the world took it to a maximum of 4,047 entities. It drew as much as 851 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does Testing Grounds - Vanilla – Enter at Your Own Risk sit?

The NA tag places Testing Grounds - Vanilla – Enter at Your Own Risk in North America, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 45.45.239.248:28015.

Population

What is the player count on Testing Grounds - Vanilla – Enter at Your Own Risk?

Tracking Testing Grounds - Vanilla – Enter at Your Own Risk: 0 of 3 slots filled. Over seven days: average 0, peak 3 players. At 01:00 UTC it drew its highest average of the last 48 hours: 2 players.

How does Testing Grounds - Vanilla – Enter at Your Own Risk compare in the rankings?

Testing Grounds - Vanilla – Enter at Your Own Risk places #11,365 on seven-day player hours, #1,326 in North America and in the top 51% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Testing Grounds - Vanilla – Enter at Your Own Risk?

No gather rate appears in Testing Grounds - Vanilla – Enter at Your Own Risk's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is confirmed for Testing Grounds - Vanilla – Enter at Your Own Risk?

The map on Testing Grounds - Vanilla – Enter at Your Own Risk is procedural, size 1,000, seed 1337, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.

Connect

Which steps join Testing Grounds - Vanilla – Enter at Your Own Risk?

Open the console in Rust with F1 after starting the game, then type client.connect 45.45.239.248:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://rustlands.net.

Transponder codes

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp3
Max players Capacity: 3 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.