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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,751online PAX67,203playing OCC3,396with players WIPED 3H207
MODModded traffic
Callsign

RDL13605

RaidLabs Development

Offline 45.28.150.181:28015 checked 11d ago

moddedcarbon
Clearance · join
Players now 1/ 20 5% full
7-day average0peak –
Rank#13,605top 62%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct18 Oct20 Oct23 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 01:01 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry RaidLabs Development?

On Rust Tracker, RaidLabs Development sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RaidLabs Development?

The game's server browser reads these tags from RaidLabs Development: gmvanilla (Game mode): Game mode: vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Build: 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on RaidLabs Development on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for RaidLabs Development?

The record holds too few of RaidLabs Development's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 11 days 22 hours.

Server Details

Is RaidLabs Development up, and how does its uptime hold?

Offline: RaidLabs Development confirmed offline, last seen 11 days 22 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 13 October 2026.

Which Rust version is confirmed on RaidLabs Development?

Rust network protocol 2634 and build 167584 is the build on RaidLabs Development; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Which location is RaidLabs Development in?

No region is published by RaidLabs Development. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 45.28.150.181:28015.

Population

Is RaidLabs Development busy?

Offline now for RaidLabs Development, last seen 11 days 22 hours ago.

Where does RaidLabs Development sit in the server rankings?

On player hours over seven days, RaidLabs Development ranks #13,605, inside the top 62% of all ranked servers.

Settings

Which settings and rules are confirmed on RaidLabs Development?

Nothing in RaidLabs Development's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

How to Join

How do you get onto RaidLabs Development?

Open the console in Rust with F1 after starting the game, then type client.connect 45.28.150.181:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp20
Max players Slots: 20.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167584
Build Build: 167584.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.