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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,904online PAX91,721playing OCC4,063with players WIPED 3H165
MODModded traffic
Callsign

HVC15388=

Rust Havoc (Private)

Online 45.248.76.89:7002 checked 12m ago

moddedoxide
Clearance · join
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,388top 70%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:52 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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    Players 132/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 111 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 190/225
  4. 04MOD
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    Players 31/200
  5. 05MOD
    Callsign RUS021EU · groups of 16+ · monthly · 85 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 164/700
  6. 06MOD
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    Players 60/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Rust Havoc (Private)?

Modded servers, tracked live — the Rust Tracker lists that include Rust Havoc (Private). These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does Rust Havoc (Private) carry, and what do they mean?

Listed for the server browser to read, Rust Havoc (Private) publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp30 (Max players): Capacity: 30 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Rust Havoc (Private) on wipe day?

Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

When does Rust Havoc (Private) wipe?

The record holds too few of Rust Havoc (Private)'s wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 25 days 12 hours.

Server Details

Is Rust Havoc (Private) up, and how does its uptime hold?

Rust Havoc (Private) is up and online at this moment. By its own uptime figure, the last restart was roughly 44 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust build is Rust Havoc (Private) running?

Confirmed for Rust Havoc (Private): Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on Rust Havoc (Private)?

Average server fps over the last 48 hours: 92, with a low of 79. Maximum entities carried: 100,127, from buildings and deployables to everything else. Peak memory use: 3,807 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Rust Havoc (Private) sit?

No region is published by Rust Havoc (Private). Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 45.248.76.89:7002.

Player Count

What is the player count on Rust Havoc (Private)?

Tracking Rust Havoc (Private): 0 of 30 slots filled. Seven-day average for this server: 0 players.

Where does Rust Havoc (Private) sit in the server rankings?

On player hours over seven days, Rust Havoc (Private) ranks #15,388, inside the top 70% of all ranked servers.

Settings

Which settings and rules are confirmed on Rust Havoc (Private)?

No gather rate appears in Rust Havoc (Private)'s name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on Rust Havoc (Private)?

Generated by the game from seed 1704768415, the procedural map on Rust Havoc (Private) measures 4,250. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

What is the way to join Rust Havoc (Private)?

Open the console in Rust with F1 after starting the game, then type client.connect 45.248.76.89:7002. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp30
Max players Capacity: 30 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.