BTW15258
BotWorld Dev
Offline 45.170.75.121:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 21:23 UTC10d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 144/500
-
02MODPlayers 128/100
-
03MODPlayers 162/225
-
04MODPlayers 121/700
-
05MODPlayers 37/200
-
06MODPlayers 33/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry BotWorld Dev?
These Rust Tracker lists carry BotWorld Dev: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on BotWorld Dev?
Listed for the server browser to read, BotWorld Dev publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on BotWorld Dev on wipe day?
The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for BotWorld Dev?
The record holds too few of BotWorld Dev's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 10 days 23 hours.
Location and Status
Is BotWorld Dev up, and how does its uptime hold?
Offline now, BotWorld Dev was last seen 9 days 20 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 16 October 2026.
Which Rust version is confirmed on BotWorld Dev?
Rust network protocol 2634 and build 167781 on Windows is what BotWorld Dev runs. The same protocol is required to join, and Steam updates it for you.
Which location is BotWorld Dev in?
No region is published by BotWorld Dev. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 45.170.75.121:28015.
Population
What is the player count on BotWorld Dev?
Offline now for BotWorld Dev, last seen 9 days 20 hours ago.
How does BotWorld Dev compare in the rankings?
On player hours over seven days, BotWorld Dev ranks #15,258, inside the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on BotWorld Dev?
No gather rate appears in BotWorld Dev's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for BotWorld Dev?
Procedural map on BotWorld Dev, made by the game.
How to Join
What is the way to join BotWorld Dev?
Open the console in Rust with F1 after starting the game, then type client.connect 45.170.75.121:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.