DVB8015=
Rust 170 Devblog
Online 45.157.118.153:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:28 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 108/500
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02MODPlayers 130/100
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03MODPlayers 147/225
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04MODPlayers 45/700
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05MODPlayers 4/200
-
06MODPlayers 18/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Rust 170 Devblog?
These Rust Tracker lists carry Rust 170 Devblog: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Last wipe: In the last 3 days.
Which tags does Rust 170 Devblog carry, and what do they mean?
Listed for the server browser to read, Rust 170 Devblog publishes these tags: mp200 (Max players): Capacity: 200 slots; v2001 (Protocol): To join, your game must match protocol 2001; oxide (Oxide): A plugin framework runs here: Oxide (uMod); modded (Modded): The game is changed by plugins or settings; listed under Modded; h6de18208 (Custom tag): Set by the owner or a plugin; not a standard Rust tag; stok (Custom tag): Set by the owner or a plugin; not a standard Rust tag. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on Rust 170 Devblog on wipe day?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it.
When does Rust 170 Devblog wipe?
The record holds too few of Rust 170 Devblog's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 2 days 9 hours since this world was made.
Server Details
How reliable is Rust 170 Devblog, and is it online now?
Right now Rust 170 Devblog is online. By its own uptime figure, the last restart was roughly 5 hours ago. 21% uptime over the last 2 full days, with 10 of 48 hours up. First contact for Rust Tracker: 26 October 2026.
What Rust version is Rust 170 Devblog on?
Rust network protocol 2001 on Windows is what Rust 170 Devblog runs. Steam updates it for you; your game must share the protocol to join.
Is Rust 170 Devblog holding performance?
For the last 48 hours it averaged 258 server fps; the floor was 226. Peak entity count: 36,565, covering buildings, deployables and all else in the world. Memory peaked at 539 MB. A climbing entity count and low fps are what register as lag for players.
Which location is Rust 170 Devblog in?
Region: none published by Rust 170 Devblog. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 45.157.118.153:28015.
Population
What is the player count on Rust 170 Devblog?
Rust 170 Devblog is at 0 players, capacity 200. Peak of 1 in the last seven days, average 0 players. At 16:00 UTC it drew its highest average of the last 48 hours: 1 players.
What rank does Rust 170 Devblog carry among Rust servers?
On player hours over seven days, Rust 170 Devblog ranks #8,015, inside the top 36% of all ranked servers.
Settings
Which settings and rules are confirmed on Rust 170 Devblog?
The name of Rust 170 Devblog carries no gather rate. The group limit is not published. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. On: VAC, Valve's anti-cheat.
What map is Rust 170 Devblog on?
The map on Rust 170 Devblog is procedural, size 4,000, seed 170, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
How do you get onto Rust 170 Devblog?
To connect: start Rust, press F1, enter client.connect 45.157.118.153:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as oxide,modded,mp200,v2001,h6de18208,stok
Game
mp200
v2001
Mods and access
oxide
modded
Other
h6de18208
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.