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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,886online PAX93,191playing OCC4,074with players WIPED 3H174
MODModded traffic
Callsign

PRT2605=

Rust Perth | 2x | Fortnightly | Convoys |

Online OC 45.121.208.22:49015 checked 6m ago

2x biweekly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average1peak 13
Rank#2,605top 12% · #71 in OC
Last wipe12d agobiweekly schedule
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 12% of all ranked servers, top 34% in OC. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 11

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 15d 23hThu 12 Nov, 19:01 UTC
  3. 36d 23hThu 3 Dec, 19:00 UTCFW
  4. 43d 23hThu 10 Dec, 19:01 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:01 UTC12d ago 4 – running 0
Thu 1 Oct, 19:01 UTC FW26d ago 5 halved by day 11 14 days 0
Thu 17 Sep, 19:01 UTC40d ago 4 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST017OC · groups of 20+ · 2x · biweekly · 1 on average [AU/NZ] Rusthaven - 2x Biweekly
    Players 0/125
  2. 02MOD
    Callsign WNT010OC · groups of 10+ · 2x · weekly · 79 on average [AU] Winterust - 2x Main
    Players 1/75
  3. 03MOD
    Callsign WNT037OC · groups of 8+ · 2x · weekly · 60 on average [AU] Winterust - 2x Mondays
    Players 29/75
  4. 04MOD
    Callsign HLL010OC · groups of 8+ · 3x · biweekly · 6 on average HollowServers.co AU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPED
    Players 1/150
  5. 05MOD
    Callsign RST017OC · groups of 8+ · 2x · monthly · 1 on average [AU/NZ] RustAU - 2x Solo / Duo / Trio (Monthly)
    Players 0/100
  6. 06MOD
    Callsign HLL010OC · groups of 8+ · 10x · biweekly · 70 on average HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]
    Players 35/150
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Rust Perth | 2x | Fortnightly | Convoys | appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Rust Perth | 2x | Fortnightly | Convoys |: 2x Rust servers, tracked live, Oceania servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the tags mean that Rust Perth | 2x | Fortnightly | Convoys | is listed under?

Listed for the server browser to read, Rust Perth | 2x | Fortnightly | Convoys | publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^b (Biweekly): A wipe every fortnight; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; OC (Oceania): Server browser: listed under Oceania. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Rust Perth | 2x | Fortnightly | Convoys | when wipe day lands?

Recent wipes averaged a peak of 4 players. The peak on the latest wipe came 32 hours after it. Half the peak was held until the next wipe in 50% of its recent wipes. The fall below half came by day 11 where it did not hold.

When does Rust Perth | 2x | Fortnightly | Convoys | wipe?

At Rust Perth | 2x | Fortnightly | Convoys | the wipes follow a every 4 weeks on Thursday at 19:01 UTC rhythm. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 12 days since this world was made. A two-weekly wipe schedule is published in its tags.

Location and Status

What is the uptime on Rust Perth | 2x | Fortnightly | Convoys |, and is it online?

Tracking shows Rust Perth | 2x | Fortnightly | Convoys | online as of now. About 23 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on Rust Perth | 2x | Fortnightly | Convoys |?

Rust network protocol 2635 and build 168909 on Windows is what Rust Perth | 2x | Fortnightly | Convoys | runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on Rust Perth | 2x | Fortnightly | Convoys |?

For the last 48 hours it averaged 60 server fps; the floor was 60. Buildings, deployables and the rest of the world took it to a maximum of 84,869 entities. It drew as much as 3,060 MB of memory. A climbing entity count and low fps are what register as lag for players.

What location is Rust Perth | 2x | Fortnightly | Convoys | hosted in?

The OC tag places Rust Perth | 2x | Fortnightly | Convoys | in Oceania, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 45.121.208.22:49015.

Population

Is Rust Perth | 2x | Fortnightly | Convoys | busy?

Tracking Rust Perth | 2x | Fortnightly | Convoys |: 0 of 50 slots filled. Seven-day average 1 players; peak 13. At 03:00 UTC it drew its highest average of the last 48 hours: 3 players.

How does Rust Perth | 2x | Fortnightly | Convoys | compare in the rankings?

Top 12% of all ranked servers and #71 in Oceania: Rust Perth | 2x | Fortnightly | Convoys | ranks #2,605 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on Rust Perth | 2x | Fortnightly | Convoys |?

Going by its name, Rust Perth | 2x | Fortnightly | Convoys | runs 2x gather. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for Rust Perth | 2x | Fortnightly | Convoys |?

A procedural map of size 3,750 runs on Rust Perth | 2x | Fortnightly | Convoys |, generated by the game from seed 1337. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

How to Join

Which steps join Rust Perth | 2x | Fortnightly | Convoys |?

Open the console in Rust with F1 after starting the game, then type client.connect 45.121.208.22:49015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,OC,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

OC
Oceania Server browser: listed under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.