GMR13544
Gamers_Republic Test Server
Offline 41.76.213.81:28025 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 19:52 UTC13d ago | 1 | – | running | 0 |
| Sat 3 Oct, 06:59 UTC24d ago | 0 | – | 10.5 days | 0 |
| Wed 16 Sep, 11:04 UTC41d ago | 1 | halved by day 1 | 16.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 192/500
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02MODPlayers 132/100
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03MODPlayers 190/225
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04MODPlayers 31/200
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05MODPlayers 164/700
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06MODPlayers 60/1000
Quick answers
From the figures on this page.
Filters
Where does Gamers_Republic Test Server appear in Rust Tracker lists and filters?
On Rust Tracker, Gamers_Republic Test Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does Gamers_Republic Test Server carry, and what do they mean?
These tags are published by Gamers_Republic Test Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts50 (Group limit): Team limit: 50; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on Gamers_Republic Test Server on wipe day?
The average peak across recent wipes: 1 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.
When does Gamers_Republic Test Server wipe?
No next wipe to predict for Gamers_Republic Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 13 days 23 hours.
Location and Status
What is the uptime on Gamers_Republic Test Server, and is it online?
Offline: Gamers_Republic Test Server confirmed offline, last seen 47 hours ago. The uptime it reports puts the last restart about 3 days 21 hours ago. 141 of 168 hours up over the last 7 full days: 84% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on Gamers_Republic Test Server?
Rust network protocol 2634 and build 167781 on Windows is what Gamers_Republic Test Server runs. The same protocol is required to join, and Steam updates it for you.
What is performance like on Gamers_Republic Test Server?
Server fps held an average of 30 across the last 48 hours, never below 30. Peak entity count: 32,113, covering buildings, deployables and all else in the world. Peak memory use: 4,581 MB. A climbing entity count and low fps are what register as lag for players.
Where does Gamers_Republic Test Server sit?
Region: none published by Gamers_Republic Test Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 41.76.213.81:28025.
Population
How many players are on Gamers_Republic Test Server right now?
Offline: Gamers_Republic Test Server, last seen 47 hours ago. Over seven days: average 0, peak 1 players.
Where does Gamers_Republic Test Server sit in the server rankings?
Top 61% of all ranked servers, and #13,544 on seven-day player hours: Gamers_Republic Test Server.
Map and Rules
Which settings and rules are confirmed on Gamers_Republic Test Server?
The name of Gamers_Republic Test Server carries no gather rate. The group limit is 50 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for Gamers_Republic Test Server?
A procedural map of size 3,500 runs on Gamers_Republic Test Server, generated by the game from seed 1337. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.
How to Join
Which steps join Gamers_Republic Test Server?
To connect: start Rust, press F1, enter client.connect 41.76.213.81:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://gamersrepublic91.wixsite.com/gamers_republic.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts50,^o^z
Game
gmrust
mp50
ts50
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.